tag:blogger.com,1999:blog-16907494.post8284464266220667549..comments2023-09-26T04:07:26.144-07:00Comments on SLOG: Bye Bye MegaprimsUnknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-16907494.post-34086242492031482062007-10-26T22:13:00.000-07:002007-10-26T22:13:00.000-07:00@crissa, no, what we've learned time and again is ...@crissa, no, what we've learned time and again is that people who don't build and pay tier and make up the bulk of the population can scream as loud as they want, but they can't get heard of heeded, and tiny cabals of coders can whisper in the Lindens' ear, and they win.<BR/><BR/>You've totally distorted the picture of politics in SL, and you imagine you are a victim of the mob, when in fact you are helping the Lindens, who basically want to keep cool stuff IBM likes, victimizing the mob.<BR/><BR/>ProkofyAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-16907494.post-13374771665856115762007-10-26T22:11:00.000-07:002007-10-26T22:11:00.000-07:00The Lindens should press RETURN ALL on all objects...The Lindens should press RETURN ALL on all objects made by Gene Replacement, alt of Plastic Duck, who has repeatedly crashed the entire grid and caused havoc all over the place against many people -- for which he was rightly permanently banned.<BR/><BR/>I don't care if IBM made a dome out of it and every one thinks giant prims are groovy. On the mainland, they are mainly used for griefing.<BR/><BR/>If the Lindens don't have sufficient spine to stand up to the 2 percent of the population who pressure them in the FIC and dev lists, they could at least have the decency to ban them from the mainland and allow them only on islands.<BR/><BR/>At the end of the day, Gwyn, it's not that Lindens bow to social and moral pressure. They sure didn't. Andrew "Throttle 'EM" Linden sure didn't but hedged.<BR/><BR/>The Lindens are merely reacting to the use of their own staff time in returning the monsters laid down by griefers, as nobody else can get them returned when they plague mainland sims.<BR/><BR/>ProkofyAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-16907494.post-58963599468503602722007-10-25T13:23:00.000-07:002007-10-25T13:23:00.000-07:00Hey! Nice blog! if you have nice second life tutor...Hey! Nice blog! if you have nice second life tutorials just try to submit them on our homepage www.sltutorials.net and support other users getting ready in SL! <BR/><BR/>Maybe you will add our page to your blogroll!<BR/><BR/>Wasn't able to find your email to contact your personally! Greets FLorianoAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-16907494.post-8611632507474871152007-10-25T13:22:00.000-07:002007-10-25T13:22:00.000-07:00Hey! Nice blog! if you have nice second life tutor...Hey! Nice blog! if you have nice second life tutorials just try to submit them on our homepage www.sltutorials.net and support other users getting ready in SL! <BR/><BR/>Maybe you will add our page to your blogroll!<BR/><BR/>Wasn't able to find your email to contact your personally! Greets FLorianoUnknownhttps://www.blogger.com/profile/07708606408479722713noreply@blogger.comtag:blogger.com,1999:blog-16907494.post-76301549978408598712007-10-15T08:55:00.000-07:002007-10-15T08:55:00.000-07:00Gwyneth, brilliant article. I don't want to share ...Gwyneth, brilliant article. I don't want to share your skepticism - but unfortunately, I do.<BR/><BR/>I presume this is actually less a technical issue than a money one. Mega prims - or better yet, increasing the maximum prim dimension to (say) 30m - would reduce the need for prim capacity, and thus LL revenues. <BR/><BR/>But I think this thinking (hard 10m limit in order to artificially drive up prim demand) would be terribly short-sighted on LL's part. The demand for prims is growing, and will grow further if LL will adapt by making SL a more attractive place to be. Yes, there are some technical issues, but I'm sure nothing the wizards of LL can't solve. Parcel encroachment? This is *already* an issue. How about just providing an "eject encroaching objects" feature to parcels? Isn't this every landowner's right??? And as to physics issues, just limit physical prims to a certain size?<BR/><BR/>My (fading) hope is that LL will legitimize legacy megaprims - at least up to a reasonable size, say 100m ? - and go a bold step further by easing some of the existing constraints that drive us all nuts (max and min prim sizes, link radius, max number of groups, etc.). LL: stay with the times, or be left in the dust.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-16907494.post-83817616462556278062007-10-15T07:57:00.000-07:002007-10-15T07:57:00.000-07:00Getting rid of megaprims would be a big mistake. I...Getting rid of megaprims would be a big mistake. In fact, not allowing us to use edges bigger than 10 meters is a big mistake. While I understand huge objects creates problems for the physics engine, how about coming up with a logical set of rules? For example, how about any prim with an edge larger than 40 meters is automatically set to be phantom? That would allow for sculptures without having to worry about collisions. Check out the sim "Rezzable Hallucingen" to see some of the stuff we'd be losing; like Greenies, it is also done by Starax / Light Waves. Gorgeous work.Tim Allen / FlipperPAhttps://www.blogger.com/profile/02467603375121869713noreply@blogger.comtag:blogger.com,1999:blog-16907494.post-81123337284393280582007-10-15T04:10:00.000-07:002007-10-15T04:10:00.000-07:00I don't know that any Lindens actually want to get...I don't know that any Lindens actually want to get rid of the megaprims...<BR/><BR/>...But since the majority of SL users aren't builders, their complaints are loud and hard to deal with.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-16907494.post-68295601517004974242007-10-14T12:01:00.000-07:002007-10-14T12:01:00.000-07:00We definitely need what Michael Linden calls "some...We definitely need what Michael Linden calls "some other, more creative action". Losing the Greenies sim is a perfect example of why megaprims should not be removed indiscriminately.<BR/><BR/>It's interesting that at least there seems to be a dialogue between LL and residents on this subject: http://forums.secondlife.com/showthread.php?t=216541 . It's a very long thread and I only browsed it, but most people there seem to be for allowing megaprims. If LL still removes the megaprims after everything that is being said in that forum, then it will be a disaster not only in terms of building in SL but also in terms of the SL residents' trust in LL, which is very low already.Lem Skallhttps://www.blogger.com/profile/12087927660368783590noreply@blogger.com