Thursday, June 24, 2010

Philip is Back at the Helm

Philip LindenIn a surprisingly swift chain of events has Mark Kingdon(M Linden) stepped down and Philip Rosedale has returned as interim CEO. CFO Bob Komin will take the extra responsibility of COO.

The COO traditionally is responsible for managing the day-to-day activities of the corporation and for operations management. Philip mentions that Bob and He will be working side by side with each other, at least suggestion that Philip will be deeply involved in the day to day stuff for some time.

What I find interesting is that Philip will step in as interim CEO. Suggesting that he will leave and be replaced once Linden Lab and Second Life reaches a positive upward swing again and/or a new CEO has been found.

MLinden's Last TweetsMark leaving the Lab happened surprisingly quick, he was announced to speak yesterday on the Second Life 7th birthday, but Philip stepped in at the last minute because of a 'emergency'. Philip mostly repeated his speech from last Monday. On that same Monday Mark was reportedly seen enjoying SL7B, apparently unaware that he was going to 'step down' on Wednesday.

There where jokes on the blogs and twitter yesterday morning that Philip would come back and take over from Mark, after Philip gave the second speech instead of M. When rumours appeared last night that the joke was becoming reality, I and some others where quite surprised and unwilling yet to believe it could be true. Hat tip to Hamlet at NWN for reporting on it last night first.

The community has taking this news with overwhelmingly joy and optimism in the first hours, which hopefully will have some lasting quality. In Mark's tenure at the Lab as CEO he got a lot criticism from the community that never seemed to turn to the positive. Eventually the upward movement that SL was in when Philip left halted and at best reached a plateau. The SL blogoshpere and Main stream media that once was mostly optimistic about Second Life turned to the critical and pessimistic of Mark's decisions and Second Life's viability as a platform.

The recently downward trend of Second Life resulted that the once stable currency exchange Lindex had started to slowly rise, and had last week a day where a short panic had broken out. The new positivism has already resulted in a increase of buy orders at the Lindex at this time, which helps stabilize the market. The following days/weeks will tell if this is lasting or just opportunistic behaviour.

Kapor helping RosedalePhilip is a visionary, but more importantly he is a visionary who has the ability to make you believe in his vision, and that is what Second Life needs most. People have started to doubt the prospect of Second Life and lost the vision, if Philip can do one thing is bring that back. He won't be the only visionary working on that, Mitch Kapor, famous technology entrepreneur and investor in Linden Lab has announced that he will be working closely with Philip as he returns as CEO.

Philip's two speeches from last week will now come under scrutiny, trying to find clues of what is to come. One of the Philip's repeating statements in those speeches has been: "We were doing to much, we actually have to do less then two thirds with two thirds of the people". The two thirds is referring to the massive 30% lays off from earlier this month.

OhMeadhbh - deposed Monarch


Links:
Press Release
Sl Blog Post
NWN Post
Linden Lab Laid off 30 percent of Staff

Monday, June 21, 2010

SL7B Opening Monday 10am SLT

SL7B-MainstageSecond Life is turning 7 this week, and to celebrate it there will be a week long party on 21 sims dedicated to celebrating Second Life. The sims are a showcase of content of Second Life Residents, with over 700 contributors and 300+ exhibits.

The first year in 2004 the celebration was a parade through the mainland and Philip Linden gave a speech over the then newly released media stream. Each following year the birthday party became bigger, more elaborate and more advanced with some new technology that has been released during the previous year.

Philip Linden 21/06/2004The theme this year is 'Unexpected Collaborations', a celebration of one the unique characteristics of Second Life to spring forth ad hoc collaborations. With an emphasis on the social networks created through Second Life and the chances for creative and productive collaboration.

This year amongst many residents, both Philip Linden and M Linden will be giving speeches, and over 300 live performances are lined up to celebrate with you. The celebration will go on from June 21 through June 27, but the sims will stay open till July 3rd, to give you ample time to explore the creations of the Second Life residents.

Philip's speech will be Monday June 21st, 11am SLT. M Lindens will address us Wednesday June 23rd, 9am SLT. Both will be at the Main Stage

The full schedule is on the SL7B Blog.

This is Your World Your Imagination!
Let's celebrate!

Links:
Page on Wikia about the first Birthday
Pictures of the 2004 parade on The AlphaVille Herald
SL7B Blog

Saturday, June 19, 2010

Updates on Mesh uploads, NDA was temporarily lifted.

NDA-liftedFriday, Testers of the private Beta of a viewer with Mesh uploads where told on the SL forum by Runitai Linden that the the NDA they signed was lifted and started to talk about it in the AW Groupies group and the connected irc room. Shortly there after they where asked again to stay quiet until LL could give them more direction on what they where and weren't allowed to talk about. I guess they will hear more on Monday.

Meanwhile we have a sneak peak via the chatlog and it lifts a little bit of the veil of what we can expect:
  • Import format will be Collada
  • Collada allows rigging which means:
    • Wearable clothing
    • Entire avatar replacements that bent with animations.
  • Five submeshes for each object
    • Four for different Levels Of Detail
    • One for collisions for Havok.
  • Meshes will need specifically made textures
    • You can have custom uv maps applied to your mesh
    • Material id can be assigned to polygons, they can be accessed as "sides" in lsl
    • The sides you can use to script texture changes, like in prims
  • Theoretically Unlimited number of vertices can be used in a model, but some N number of vertices will be counted as 1 prim against the parcel Limit
Downloading models in the Collada format from sites like google warehouse and uploading them is possible. Providing a whole lot of new free content, though these models are often not optimized to conserve vertices, and will likely quickly fill up your parcel. It will give people a starting point to learn to model by learning to optimize free content that is available.

A few days ago Hamlet posted a video on his blog of a Violin playing Alien, at first he though it was a Sculpted model, but now it seems like it is actually a custom mesh rigged to the avatar. Look how the arms, knees, shoulders slightly deform while bending, if it where sculpts those would stay rigid.



I have also found a second video of a alpha tester just playing around with two mesh models. One of the things you can see here is that the collision mesh follows the contours of the mesh. No weird oblong shaped collision mesh like with Sculpts. Turn your sound down, there is some unpleasant sound distortion in this video.



It seems soon we can see some amazing things in Second Life. If you make sculpts you will like meshes, as you will be able to do what you always wanted but couldn't because you had to work around Sculpts limitations. For the end user it will be mean higher quality content, and possibly a better frame rate. As optimized mesh objects will surely cost less rendering time then a highly compounded objects consisting of multiple prims, sculpts and textures.

For professional modellers this will open up SL for their content, expertise and skills, though they will have to learn how to deal with thousands of end users and possible content theft.

I would recommend checking out the links to Runitai Linden's pictures and the SLCC 2009 preview of Mesh Uploads.


Other Links:
Short Chatlog on Mesh while NDA was lifted.
NWN Post:An Alien Who Plays Paganini on Violin

Collada

Mesh Uploads Chatlog

Chatlog about Mesh uploads, while NDA was temporarily lifted.

<gridinterop> (grid:agni) lonetorus Habilis: nda has been lifted about mesh
<gridinterop> (grid:agni) lonetorus Habilis: aska away
<jonathanyap> Where is an announcement?
<gridinterop> (grid:agni) Rex Cronon: when will it be here
<gridinterop> (grid:agni) Rex Cronon: what types of objects can we inport
<gridinterop> (grid:agni) Rex Cronon: what is the max nr of vertices a mesh can have
<gridinterop> (grid:agni) lonetorus Habilis: 1) i dont know
<gridinterop> (grid:agni) lonetorus Habilis: 2) collada, has has been hinted
* GridInterop (grid:agni) Latif Khalifa waits for NDA lifting confirmation first ;)
<gridinterop> (grid:agni) lonetorus Habilis: lol
<gridinterop> (grid:agni) lonetorus Habilis: you think runitai posted that by mistake?
<gridinterop> (grid:agni) Rex Cronon: lol. good one. u hoped somebody will spill the beans:)
<gridinterop> (grid:agni) lonetorus Habilis: he did say monday though
<gridinterop> (grid:agni) Rex Cronon: how many people r acquainted with "ghosted avatars"
<beybar> Can't really say I#m acquainted with them. No matter how much I try, they never talk to me.
<gridinterop> (grid:agni) Rex Cronon: those unlucky people that the sim says they r in it, but they have been logged out and can't login until the sim is restarted
<gridinterop> (grid:agni) lonetorus Habilis: [23:17] Alexa Linden: 1. you are no longer under NDA
<gridinterop> (grid:agni) Latif Khalifa: ok, it's official mesh NDA is lifted ;)
<gridinterop> (grid:agni) lonetorus Habilis: [23:17] Alexa Linden: 2. yes, you can blog, post videos, etc
<beybar> Oooh!
<gridinterop> (grid:agni) Uni Ninetails: woohooo no more smegging NDA
<beybar> So who knows all about meshes?
<gridinterop> (grid:agni) lonetorus Habilis: so, ppl, ask your questions
<gridinterop> (grid:agni) Rex Cronon: i heard that is possible to unghost somebody without restarting sim. is it true?
<gridinterop> (grid:agni) lonetorus Habilis: uni, latif, me and others also
<gridinterop> (grid:agni) Latif Khalifa: Rex, I only know with restart
<beybar> I don't know, Rex. Restart is the only way I know, too.
<gridinterop> (grid:agni) Uni Ninetails: It was meeee mee who ressed the titanic a 2 sims mesh and pissed everyone offf muuahahahahaha
<gridinterop> (grid:agni) lonetorus Habilis: rex, i had to open support ticket and the support to restart sim
<gridinterop> (grid:agni) Latif Khalifa: lol
<gridinterop> (grid:agni) lonetorus Habilis: took about 5 minutes
<gridinterop> (grid:agni) lonetorus Habilis: uni, yeh, you could have checked the scale first ;)
<gridinterop> (grid:agni) Azure Twine: Rex sometimes they can reset your AV
<gridinterop> (grid:agni) Rex Cronon: well. i heard it can be done without restarting
<gridinterop> (grid:agni) Azure Twine: it doesn;t always work though, reset is teh easiest
<gridinterop> (grid:agni) Uni Ninetails: if i had ressed it mega meshes wouldnt have appeared as quick :P
<gridinterop> (grid:agni) Azure Twine: yes it can be done without restarting
<gridinterop> (grid:agni) Azure Twine: you still have to put in a ticket
<gridinterop> (grid:agni) Azure Twine: and it doesn;t always work
<gridinterop> (grid:agni) Azure Twine: for some reason, they are squeamish about restarting a mainland sim
<gridinterop> (grid:agni) Rex Cronon: so. it is true. u have to write a ticket, and the lindens have to reset your ave, but it doesn't always work. so sim restart is the only thing left. thank u:)
<gridinterop> (grid:agni) Azure Twine: yep
<gridinterop> (grid:agni) Rex Cronon: regarding the NDA. what good is if it was lifted. if even those 3 basic questions i just asked can't be answered:(
<gridinterop> (grid:agni) lonetorus Habilis: rex, what was it again
<gridinterop> (grid:agni) Latif Khalifa: Rex, what questions?
<gridinterop> (grid:agni) Latif Khalifa: import format is collanda
<gridinterop> (grid:agni) Latif Khalifa: inlimeted numbe of vertices, but some n number of vertices will be counted as 1 prim agaist the parcel limit
<gridinterop> (grid:agni) lonetorus Habilis: rex i was looking for the official breakdopwn of that
<gridinterop> (grid:agni) Latif Khalifa: (that bit is still not fixed)
<gridinterop> (grid:agni) Rex Cronon: what types of objects. when will be here, and what is the max nr of vertices it can have
<gridinterop> (grid:agni) lonetorus Habilis: as in, how it gets counted
<gridinterop> (grid:agni) lonetorus Habilis: 2 sec
<gridinterop> (grid:agni) lonetorus Habilis: but in practice its nlimited
<gridinterop> (grid:agni) Latif Khalifa: Rex, collada format, new object type
<gridinterop> (grid:agni) Latif Khalifa: but 1 mesh != 1 prim
<gridinterop> (grid:agni) Latif Khalifa: they will have to be really optimized otherwise you gonna end up with 1 mesh that "costs" 100 prims
<gridinterop> (grid:agni) Rex Cronon: collada:(
<beybar> How many vertices are there in a torus prim?
<gridinterop> (grid:agni) lonetorus Habilis: so yes, its possible to grab stuff grom google warehouse directly import to sl
<gridinterop> (grid:agni) Rex Cronon: i guess ".obj" formatis not popular enough:(
<gridinterop> (grid:agni) Latif Khalifa: BeyBar, I know, making a torus out of a mesh will be expensive :)
<gridinterop> (grid:agni) lonetorus Habilis: but not awlays a good thing as it will clock up on prim count
<gridinterop> (grid:agni) lonetorus Habilis: rex, but with collada we can rig too
<gridinterop> (grid:agni) lonetorus Habilis: and sl support s it
<gridinterop> (grid:agni) lonetorus Habilis: so you can have wearable clothing
<gridinterop> (grid:agni) Rex Cronon: show me an 3d editor that doesn't support ".obj"
<gridinterop> (grid:agni) lonetorus Habilis: or entire av replacements
<gridinterop> (grid:agni) lonetorus Habilis: rex, obj is from the stoneage
<gridinterop> (grid:agni) Latif Khalifa: ie. mesh attachments that "bend" with avatar movement
<gridinterop> (grid:agni) Nyx Linden: makes a more direct correlation between prim count and triangle count, which is better from a performance reporting perspective
<gridinterop> (grid:agni) lonetorus Habilis: hey nyx
<gridinterop> (grid:agni) Rex Cronon: what viewer support mesh uploading?
<jonathanyap> Do you need a very new viewer to see these mesh objects?
<gridinterop> (grid:agni) Latif Khalifa: yes you need a viewer that is not publically available
<gridinterop> (grid:agni) Latif Khalifa: meshes are still closed betaa
<gridinterop> (grid:agni) Rex Cronon: from the stone age we also have fire. and what do u know? it is still working today:)
<mojito> I heard that Vista broke it
<gridinterop> (grid:agni) Patnad Babii: NDA been lifted on SL mesh viewer? anyone know where to get
<gridinterop> (grid:agni) Nyx Linden: NDA on talking about it is lifted - its still a closed beta
<gridinterop> (grid:agni) Patnad Babii: urm.. bummer
<gridinterop> (grid:agni) Latif Khalifa: so mesh beta is still closed, except that people who are testing it are allowed to speak about it :)
<mojito> They will admit that it exists, but not exactly what it *is*
<gridinterop> (grid:agni) Rex Cronon: for meshes u also need to provide a specifically made texture
<gridinterop> (grid:agni) Yuu Nakamichi: Latif - they are asked to speak about it :)
<gridinterop> (grid:agni) Latif Khalifa: Mojito, I know (pretty much) exactly what it is
<gridinterop> (grid:agni) Drew Dwi: hey nyx - did the viewer-external go backwards build wise? the appearance options went back into a floater in the last push when it changed from 2.0.2 to 2.1.0
<gridinterop> (grid:agni) Nyx Linden: o.0
<gridinterop> (grid:agni) Nyx Linden: it shouldn't have Drew.....
<gridinterop> (grid:agni) lonetorus Habilis: JonathanYap and rex, special client, based on v2
<gridinterop> (grid:agni) Drew Dwi: let me get you a build #
<mojito> So these meshaes are done with the wrapped texture teqnique, rather than a list of vertex coordinates?
<gridinterop> (grid:agni) Nyx Linden: Drew, can you send me an email? I'm trying to escape the office :)
<gridinterop> (grid:agni) Patnad Babii: well its possible to see a vid here at least: http://www.youtube.com/watch?v=GeSu_4Taupk&feature=player_embedded
<gridinterop> (grid:agni) Rex Cronon: can there be screenshots posted of imported objects, the interface?
<gridinterop> (grid:agni) Drew Dwi: sure thing nyx@ll ?
<gridinterop> (grid:agni) lonetorus Habilis: rex, check the video
<jonathanyap> please repost the video link
<gridinterop> (grid:agni) Rex Cronon: i want to see stills:)
<gridinterop> (grid:agni) Latif Khalifa: Mojito, you import meshes from .dae (collada) files, which i belive are nothing much that a glorified list of vertices ;)
<gridinterop> (grid:agni) Patnad Babii: http://www.youtube.com/watch?v=GeSu_4Taupk&feature=player_embedded
<gridinterop> (grid:agni) Rex Cronon: by stills, i mean still images:)
<gridinterop> (grid:agni) Rex Cronon: how does havok sees those meshes?
<gridinterop> (grid:agni) Latif Khalifa: there are 5 submeshes for each object
<gridinterop> (grid:agni) lonetorus Habilis: http://picasaweb.google.com/Runitai/DeferredRendering#5314053024033603010
<gridinterop> (grid:agni) Latif Khalifa: 4 for different LOD + 1 for colissions
<gridinterop> (grid:agni) lonetorus Habilis: ^thats some of runitais pics
<gridinterop> (grid:agni) Patnad Babii: why is LL dont do a list and announcement about betas, i mean its always super top secret and only the ones at OH can really sign up for something.. i mean im doing alot of beta testing and LL do it poorly
<gridinterop> (grid:agni) Latif Khalifa: the "cost in prims" of a mesh object will depend greatly of how complex the physical represantation is + total number of vertices
<gridinterop> (grid:agni) Rex Cronon: now i have to wait for video to download. i screenshot would have been available i wouldn't have had to:(
<jonathanyap> Rex, that video is pretty blurry, better to look at the photos
<gridinterop> (grid:agni) Rex Cronon: for a few seconds my network went down. so i lost the link to pictures
<gridinterop> (grid:agni) Rex Cronon: and looks like will be unstable for a few more minutes
<gridinterop> (grid:agni) Latif Khalifa: http://picasaweb.google.com/Runitai/DeferredRendering
<gridinterop> (grid:agni) lonetorus Habilis: Mojito, you can have any kind of custom uv applied to your mesh
<gridinterop> (grid:agni) Rex Cronon: is that hippo mesh. lol
<gridinterop> (grid:agni) lonetorus Habilis: material id can be assigned to polys, they can be accessed as "sides" in lsl
<gridinterop> (grid:agni) lonetorus Habilis: so you can script texture chnages
<gridinterop> (grid:agni) lonetorus Habilis: colour etc
<gridinterop> (grid:agni) lonetorus Habilis: like on normal prims
<gridinterop> (grid:agni) lonetorus Habilis: but you get to choose what polys, via their material id
<gridinterop> (grid:agni) lonetorus Habilis: this is very cool imo
<gridinterop> (grid:agni) Rex Cronon: r there any pictures of the interface?
<jonathanyap> Are there public wiki entries for the new lsl calls?
<gridinterop> (grid:agni) lonetorus Habilis: interface?
<gridinterop> (grid:agni) lonetorus Habilis: looks the same as normal v2
<gridinterop> (grid:agni) lonetorus Habilis: only there is a new upload dialog
<gridinterop> (grid:agni) Rex Cronon: yes that one
<gridinterop> (grid:agni) lonetorus Habilis: specifically for mesh
<gridinterop> (grid:agni) lonetorus Habilis: i would take you a screenshot, except i cant run the client here at work
<gridinterop> (grid:agni) Rex Cronon: and if u want to edit them in world. that should be another dialog/floater
<gridinterop> (grid:agni) lonetorus Habilis: same build menu as normal afaik
<gridinterop> (grid:agni) lonetorus Habilis: so if you ned to access the "sides" you do it via lsl
<gridinterop> (grid:agni) Latif Khalifa: lone, go to CBP
<gridinterop> (grid:agni) Rex Cronon: where and how do u choose to what polygons to apply the text to on a mesh?
<gridinterop> (grid:agni) Rex Cronon: the texture*
<gridinterop> (grid:agni) lonetorus Habilis: eek
<gridinterop> (grid:agni) lonetorus Habilis: someone is knocking at the door
<gridinterop> (grid:agni) Latif Khalifa: and i made such a nice tweet http://twitter.com/lkalif/status/16499652289 ;)
<gridinterop> (grid:agni) lonetorus Habilis: ugh, men in black and they are wearing sunglases ffs its night time
<gridinterop> (grid:agni) Rex Cronon: may u live throught the night to see tomorrow:)
<gridinterop> (grid:agni) lonetorus Habilis: ok, parently we had a 5 minute window to blab about mesh
<gridinterop> (grid:agni) lonetorus Habilis: now we have to wait for more official word on what we can and cant say
<gridinterop> (grid:agni) lonetorus Habilis: if anything
<jonathanyap> Ah, you are shut down?
<gridinterop> (grid:agni) lonetorus Habilis: yes
<gridinterop> (grid:agni) Rex Cronon: what? u said tooo much? gee. that was just the tip of the iceberg:)
<gridinterop> (grid:agni) Saijanai Kuhn: what's going on
<gridinterop> (grid:agni) Latif Khalifa: stand by
<gridinterop> (grid:agni) Patnad Babii: any idea when there will be an open beta for mesh then?
<gridinterop> (grid:agni) lonetorus Habilis: nda for mesh was lifted for a short while
<gridinterop> (grid:agni) lonetorus Habilis: now we are asked to wait till we get more official clearance
<gridinterop> (grid:agni) Saijanai Kuhn: LOL. Darn and I missed it
<gridinterop> (grid:agni) Rex Cronon: r u guys playing hide and seek. lol
<jonathanyap> someone can post the session log
<gridinterop> (grid:agni) Rex Cronon: r u taunting people? hugh:)

links:
Source of chatlog

Tuesday, June 15, 2010

Photos from the Ex-Linden Independence Day Party

Ham Rambler from the Dublin sim and Community organized a Ex-Linden Independence Day Party for Lindens or their alts to come together with the community and have a fun time, and reintroduce each other with new or old avatars.

Hamlet Au/Linden showed up as well, to report on the party for his blog. In style he arrived in just his boxers and a tie. He claimed he forgot to change after a Nude 'Party' the day before.

"Hamlet Au: Oh wait, I forgot I was last at that RMB nude party, and forgot to change.  Oh well, boxers work in a pub of drunk people, right? "

"Hamlet Au: Yeah I got my tie on, so I'm still dressed in business casual!"

Ex-Linden Independence Day Party @ Dublin (8)
Looks like the girl on the left from Hamlet got all excited about it.


I took more picture of the party, which you can see in the slideshow. I was running the viewer on low settings and on 800x600, meaning the pictures aren't nearly as good as they could be. I also added a Slideshow from Ziki Questi, her pictures are somewhat better. ;)

Outing of Linden Alts!


Ziki Questi Pictures:



Links:
Ex-Linden Independence Day Party annoucement
New World Notes post on party
Recap on 30% Lay off at Linden Lab

Wednesday, June 09, 2010

Linden Lab Laid off 30 percent of Staff Today [Update One]

[Updates at the bottom]

As most you might have noticed Linden Lab put out a press release and a blog post about laying off 30 percent of their staff. Mostly consolidation in a few geographic locations and closing down offices abroad.

A slow trickle of lay-offs have been happening for a few months now, Tateru Nino had just written about it on Massively two days ago. Still the sudden and large event of today came as a shock to the community. Though some rumours had been heard that more lay-off where about to happen. Still I had not expected this.

What this means for Second Life or Linden Lab I'm not sure, but it is quite worrisome. A lot of Lindens with a long History and Knowledge are being let go, it is a large knowledge drain that will take time to recuperate from.

Besides the announcement of lay-offs, the press release also mentioned that LL will be focusing on creating a browser based viewer. Which sounds cool but 3D applications on the browser aren't mainstream yet either, and something as diverse as SL will be challenge. We will have to wait until LL tells us more about what direction they will take that before I can fully comment.

The blog and the twitter verse are a blaze with opinions and I have been collecting links and tweets that I would like to share below. Also at the bottom is a partial list of laid off Lindens a lot of those are confirmed.I apologise if someone is wrongly in the list.

List of blogs post:

LL Press Release
Tech Crunch Report
LL Blog post

Massively post from 2 days ago about the lay off of the last months.

Isfullofcrap.com
New World Notes
Botgirl's take on Linden Labs new direction
Virtual memoirs
Meadhbh.org

Two posts on your2nplace.com first and second
Metaversejournal.com
Betterverse.org
Slfashionpassion
pradprathivi.com

And finally Grace McDunnough wrote a post in march that was strangely predictive.


Tweets
:
As I said a lot of tweeting is going on and a selection of those I have put below, first on the lay-offs followed by the browser viewer.


Tweets on Lay off:

@hackshaven Claudia Linden's last day at Linden Lab is today? At what point should I start to get nervous? #sl #secondlife

@soft: Geography &hierarchy issues were big determinants in the lay-offs. Some really amazing people are moving on. Who'll find them 1st?

@ZhaEwry: Hugs and best wishes to everyone swept up in the Linden layoffs.

@GiannaBorgnine: The Linden causalities are growing... I can't believe Claudia and Babbage are on that list. Who else?

@poppylinden I'm still a Linden, as far as I know. Also, I'm supposed to be driviOH SHI

@yoz To @vrika, @whump, @JimPurbrick, @cynfusion, @bluelinden et al: You rule, and I deeply envy the next venues for your awesomeness.

@rivenhomewood: Some of the Lindens who are leaving are awesome people - I will miss them, for all my nagging and complaining

@RhiannonSL:When the landscape of a platform evolves, how do you work to make sure the community born from it perseveres? #secondlife #sl

@JimPurbrick (aka Babbage Linden) Thanks everyone, it was fun (Linked In recommendations and job offers gratefully accepted).

@TimelessP: What the... how on earth can @SecondLife justify losing @JimPurbrick ?! That's core server-side talent.

@tezcatlipoca Linden Lab officially imploded today. Been a long time coming, but they have no idea... it's like watching a baby with a shotgun. 12 mo tops

@SkateFoss: Is #SL7B supposed to be a wake? What kind of celebration is this?

@HiroPen @MLindenSL So, is business, enterprise, and education completely off Linden Lab's priorities for SL, now?

@HiroPen Most alarming thing about LL's layoff press release? The 2 stated goals don't include business, education, government, etc. WTF LL!?

@FlipperPA It really suck when your life is going well and you get the news that 10-15 of your friends have just been laid off. Damn you, M Linden.

@OhMeadhbh whoa. doug soo just posted to facebook that he got the axe as well. krikey!

@Nethermind So, is the common denominator for LL firings, "has relationships with community and logs into SL = canned" or what? What a travesty.

@cuppy @Nethermind Community folks are always among the first to go, across the game/web/vw industry spectrum =(

@botgirlq: Prediction made in March by @GraceMcDunnough on direction for Second Life seems Nostradamus-worthy http://bit.ly/clFkva


Tweets on Browser viewer:


@Frans: Also, LL aims to create a browser-based virtual world experience, eliminating the need to download software. http://ping.fm/99m4B

@poinky: Remembering LL's track record in announcing technology and when it actually gets delivered.

@slhamlet: My guess is LL makes a web browser *option*, like this one made 3 years ago by IBM-backed startup: http://bit.ly/9YSCKT #SL

@Ariella_Furman: My guess- linden will create a browser-based SL but it will be like SL lite. The full version will still be available to developers.

@Frans: @Ariella_Furman I'm thinking that too. A browser viewer just to view and buy, and a hardcore viewer to build content.

@Poinky: @HiroPen What about the part where they are moving to a technology that doesn't exist yet (browser-based 3D with no download)?

@HiroPen @poinky It exists. VRML, x3d, Unity3D, HTML 5.0, etc - there's a variety of technologies. Using one of them w/ SL? That's the Question!

@poinky: @HiroPen Unity3D requires plugin download, and as far as I've seen the other platforms are not ready to support 3D virtual worlds (yet)

@OhMeadhbh @poinky @HiroPen - WebGL is a cool technology, but it's at least a year away from being anywhere near "done" and ubiquitous.

@TimelessP: Oh I get it, @MLindenSL , was Google Lively before your time? You need to know that it failed! http://www.lively.com/goodbye.html

@magzkam: Considering what would be gained and lost in a browser-based SL. And why close the Enterprise unit? Is LL moving away from OpenSim?

@BardHaven: @magzkam LL are also getting into mobile devices and being browser based is agnostic. Secondlife on the iPad or the PSP...think about it.

@magzkam @BardHaven Being browser-based CAN be agnostic but isn't always ... willing to give the benefit of the doubt until rollout.

@magzkam @BardHaven I see going to the browser as a mixed bag. Will be easier/more portable, but I wonder about advanced functionality


Laid off Lindens:
Several old time Lindens are in this List, Like Babbage, Blue, Claudia and others. Seeing them all go is quite puzzling because it will make current developments stall and deep knowledge of interconnectivity of technologies and communities disappear. Second Life is a complex beast and many of these people wrote the maps.

I will update this list when I know of more Lindens.
-Anna Linden
-Babbage Linden
-Blue Linden
-Brent Linden
-Callen Linden
-Chiyo Linden
-Christy Linden
-Claudia Linden
-Cody Linden
-Cogsworth Linden
-Crimp Linden
-DJ Linden
-Dough Linden
-Drub Linden
-Gayathri Linden
-George Linden
-Gisele Linden
-Harmony Linden
-Jarv Linden
-Jay Linden
-Karina Linden
-Katie Linden
-Kristi Linden
-Lexi Linden
-Liana Linden
-Meredith Linden
-Mia Linden
-Pastrami Linden
-Periapse Linden
-Pink Linden
-Rakesh Linden
-Rika Linden
-Scott Linden
-Sejong Linden
-Siz Linden
-Socrates Linden
-Storrs Linden
-Teagan Linden
-Theeba Linden
-William Linden
-Whump Linden
-Zero Linden

Some people are maintaining a pastebin with all the lindens gone from Search, it has already over 140 missing names. This might include Lindens that have been gone longer, and multiple accounts operated by the same person.

Forum threads:
I have selected two forum threads where diverse discussions are going on about the current events.
The main forum at Secondlife.com
And the discussion on SLUniverse.com

SecondLie has been twittering a storm with his brand of satire, to end the gloom with a bit of humour I'm sharing this last retweeted tweet:

@OhMeadhbh:everyone join in: RT @SecondLie "Always look on the bright side of (Second) Life" ♫ http://blip.fm/~rsgj2

Update 0ne, Thursday 10/6/10 10:15am :
Added Teagan Linden to the list.

Gwyneth Llewelyn analysed the changes during M Lindens tenure, and concludes that yesterday's press release and blog post indicate that Linden Lab will be focusing hard on the consumer market again.

Zha Ewry has written about the aftermath, suggesting that yesterday's event was more the result of diminishing concurrency and economy.

CodeBastard Redgrave built a memorial in Rouge yesterday, for all the laid off Lindens, it became rapidly one of the places in Second Life to congregate and talk about the changes, continually packed with avatars.

Hamlet blogged about it too, saying:
When I was there late last night, a girl in a richly embroidered Korean dress kneeled before one, rezzed a flower there, and remained there for awhile in silence. Many more kept coming, as did the flowers. Even some Lindens arrived, to pay tribute to colleagues who were moving on

Monday, June 07, 2010

Chatlog of Q&A with Erica Linden at Oxbridge

Erica Linden is a User Experience lead at Linden Lab and this talk was about Viewer 2.0.

[19:00] Vanessa Hamer: Hi Everybody, we're going to get started now. Please welcome Linden Research Software Developer Erica Linden to Oxbridge. She may be using voice, she'll instruct you accordingly
[19:00] Martini Discovolante: hello Red.
[19:00] Erica Linden: Hi gang!
[19:00] Erica Linden: Just waitinf for my face to rez
[19:00] Frans Charming: Looking at your title, are you Dutch?
[19:00] Vanessa Hamer: HI Erica!
[19:00] Red Quixote: ㋡
[19:00] Red Quixote: hello Martini
[19:00] LillieJay Mills: Hello Erica
[19:01] Erica Linden: Does one typically talk in text or voice here?
[19:01] LillieJay Mills: text
[19:01] Jayleden Miles: Text probably would be better for the hearing impaired that might be among us.
[19:01] Eila Eiren: Text please
[19:01] Vanessa Hamer: oh sorry, there's a step on the other side, but you can just click the podium
[19:01] Erica Linden: Sounds good
[19:01] Red Quixote: Hello Auto
[19:02] Erica Linden: `oh my what a great space
[19:02] Erica Linden: I typically have meetings in someone's 2005 era office
[19:03] Erica Linden: So to start, I'll introduce myself, I'm Erica Linden and I'm one of two User Experience leads at Linden Lagb
[19:03] Erica Linden: new keybord sorry for any typeos
[19:03] Kerhop Seattle: an appropriate typo :)
[19:03] LillieJay Mills chuckles at "Lag"b
[19:04] Anna Darwinian: Hey LillieJay :-)
[19:04] Erica Linden: wocka wocka
[19:04] Erica Linden: heh
[19:04] LillieJay Mills: Hi there Anna :)
[19:04] Erica Linden: so one of the fun things about having a Linden last name is that it's impossible to step inworld w/out IMs from random strangers asking for advice
[19:04] Anna Darwinian: Queen Frog?
[19:04] Pacoima Core: ribbet
[19:04] Erica Linden: this just happened. ;)
[19:05] Erica Linden: Some Dutch residents called me that one day, and i was honored
[19:05] Frans Charming: :)
[19:05] Erica Linden: we've had a variety of Frog lindens
[19:05] Erica Linden: I guess we're sort of affiliated with Furries.
[19:05] Erica Linden: The Slimys perhaps?
[19:06] Erica Linden: Right! So, I work primarily on the SL viewer
[19:06] Pacoima Core: it is becoming :)
[19:06] Kerhop Seattle: (there goes the bears)
[19:06] Erica Linden: and in the last year and a half I've worked (along with about 20 of my closest friends) on *dramatic chord* Viewer 2.0
[19:07] Erica Linden: So, all of the things you like in viewer 2 were my idea. And all the things you don't like were the other guy. ;)
[19:07] Erica Linden ducks
[19:07] Tao Mistwalker: :)
[19:07] Frans Charming: lol
[19:07] Kellan McKenna: :D
[19:07] 76 Rain: lol
[19:07] Red Quixote: ^^
[19:07] Savannah Blindside: :)
[19:07] Anna Darwinian: I wondered about that :-)
[19:07] Erica Linden: I have a background in Human compute4r interaction
[19:08] Erica Linden: a masters from the university of michigan, and a VERY useful undergrad degree in English an dLinguistics
[19:08] Frans Charming: haha.
[19:09] Frans Charming: It helps with the typos? :P
[19:09] Anna Darwinian: I bet it helps with reading other people's typos
[19:09] Erica Linden: My daily life consists of trying to juggle the needs of extremely smart and advanced residents, with folks who are new to SL and have computers made of wood.
[19:09] Erica Linden: All within the constraints of a 6 year old codebase
[19:09] Kerhop Seattle: Abacus?
[19:10] ABBI Hunniton: ha
[19:10] Roberto Viking: maybe there should simply be two viewers
[19:10] Roberto Viking: a technical one and a simple one
[19:10] Savannah Blindside passes Miss Linden some of the good chocolate and a bottle of asprin
[19:10] Erica Linden: to display content that I can barely begin to imagine
[19:10] Erica Linden: the wonderful thing about SL is that it is entirely user generated
[19:11] Erica Linden: but as a designer that means i have no idea how long the names of things will be, how many million items folks will have in their inventory, what level of complexity an object will have, etc
[19:12] Erica Linden: so it's sometimes a challenge to get it right the first time
[19:12] Erica Linden: we're about to release our early 2.1 beta version
[19:12] LillieJay Mills cheers
[19:12] Quinn Skyther: I guess 'checkspell' is too cutting edge to make its way into a legacy viewer
[19:12] Kerhop Seattle: thank heaven for decimal versions
[19:13] Frans Charming: Great!
[19:13] Kellan McKenna: yay :)
[19:13] Erica Linden: which will address a bunch of the things folks have been totally annoyed by
[19:13] Erica Linden: believe it or not, we live and die by the popular pjira issues
[19:13] Vanessa Hamer: that's SO refreshing to hear
[19:14] Erica Linden: even though it is absolutely TERRIFIYING to go in there and comment. ;)
[19:14] Kerhop Seattle: do they affect your performance reviews?
[19:14] Erica Linden: and unfortunatly, many of the things folks want are pretty darn difficult to wrangle
[19:14] Erica Linden: our performance reviews are quarterly and are affected by a bunch of things including the quality of work we have produced and the reviews of our coworkers
[19:15] Anna Darwinian: Hovertext penetrating opaque walls is difficult to wrangle?
[19:15] Erica Linden: the jira's we've worked on are a big part of it, yes
[19:15] Erica Linden: heh
[19:15] Erica Linden: maybe a bit
[19:15] Kerhop Seattle: ok :)
[19:15] Be Ewing: Erica -- it seems to me that we live and experience daily ... why are your reviews only quarterly?
[19:16] Erica Linden: and there's lots of fun stuff that's just getting quietly worked on in the background that we can't announce because it takes like a full quarter to qa some of it (cough cough mesh)
[19:16] Frans Charming smiles
[19:16] Anna Darwinian: :-)
[19:16] Be Ewing: Erica - but that's just it
[19:16] Erica Linden: i'm hoping these small things that you mention Victorian will be given more attention in the coming months
[19:16] Be Ewing: we experience 2nd Life without time dimensions
[19:17] Antique School Desks: Unable to find specified agent to request permissions.
[19:17] Be Ewing: and expect things to be delivered instantaneously
[19:17] Asimov Starsmith: hehe
[19:17] Erica Linden: I'm very proud of our viewer team for doing two things in this latest build - 1) focusing on the top pjira and bugs from the betatesters (stuff like the sidetray covering the world vs moving it over)
[19:18] Frans Charming nods
[19:19] Erica Linden: and 2) changing our scope quickly based on data and going from some feature-add stuff to focusing entirely and obsessively on CRASHES AND FRAMERATE
[19:19] Erica Linden: It has been really cool to watch.
[19:19] Erica Linden: and by focus, i mean Everybody.
[19:19] meghan Flinders: do you have residents test this before release.........as things like not being able to see chat easily and screen being covered would be picked up much quicker by .....us
[19:19] Erica Linden: meghen - indeed we do
[19:19] meghan Flinders: and they didnt notice?
[19:20] Erica Linden: there were 500 NDA'd testers on viewer 2
[19:20] Erica Linden: several of which worked in our internal jira and filed bugs
[19:20] Kerhop Seattle: Speaking of framerates, any chance we could get an updated version of http://s3.amazonaws.com/secondlifegrid.net/frameratesbygpu.png ?
[19:21] Erica Linden: and yep, they noticed. and we thought "ah, it'll be ok" and "not really a big deal" and other such inaccuate things. And got swept up in the 45,000 other things that needed fixing.
[19:21] Erica Linden: so, yeah. my bad, and it's now an option in preferences. it's really a personal preference, and i'm glad we let folks choose now.
[19:22] Frans Charming: Thank you for admitting that. :)
[19:22] Erica Linden: Frans - I wish I made great decisions all of the time.
[19:22] Erica Linden: sigh.
[19:23] Erica Linden: but so, it's pretty easy to get thinking the DIFFICULTproblems are the ones to focus on
[19:23] Frans Charming: That's ok. It is refreshing to hear someone say they made a mistake sometimes. :)
[19:23] Erica Linden: and ignore the tiny easy to change things
[19:24] Trance Mistwallow: erica. do you think in future that SL resources will be more evenly distributed between new AND old residents. i.e. When you are a new account crossing sim borders and teleports etc are instantaneous whereas once your inventory hits about 10,000 and u wear a few attachments these things take much much longer, not to mention the tp probs, it seems to me that although front end customer service and experiance is prioritised that i am always hearing from older residents that the second life experiance suffers greatly the more you accumulate over time, will this always be a problem with SL do you think? or will perhaps a new system be developed maybe a multiple-object-thread loading system for people with larger inventories but who are not unfairly overusing sim resources?...
[19:24] Erica Linden: it's kind of silly how many giant mountains we've been climbing to clean up stuff in the background (I personally touched and cleaned up every single panel and floater in the viewer to make sure there was consistancy and clean layout) and just kind of write off little things
[19:25] Erica Linden: hmm Trance - that's several questions - let me try and pull it apart
[19:25] Erica Linden: so first, yes resources should be pretty evenly distributed
[19:26] Trance Mistwallow: ok
[19:27] Erica Linden: and believe it or not, they were with viewer 2, but the line "new users" kept getting used as a substitute for "lord there's no way we have time to do that too" and considering the desparate need to clean up 1.23 in the background /code level, it ended up being more of a cleanup than a ZOMG new features build.
[19:27] Trance Mistwallow: i guess all i am trying to ask in a nutshell is that will similar resources be expended in keeping the SL experiance a fluid one with older residents as well as the newcomers?
[19:27] Trance Mistwallow: ][_ (( )) ][_
[19:27] Trance Mistwallow: i see
[19:28] Erica Linden: happily, because of the 2.0 cleanup work (killing embedded text strings, widgetizing ui stuff, etc etc) it's way faster now to iterate UI and fix stuff
[19:28] Trance Mistwallow: 2.0 plus is faster. :)
[19:29] Be Ewing: Erica -- I do have one question here
[19:29] Erica Linden: so - re: lots of inventory = lag i'm not the best person to address that, but i do know that there are some things that are purely related to the speed and power of yr graphics card (another thing that varies person to person)
[19:29] Be Ewing: I come to 2nd Life just to enjoy the experience and meet/learn from others
[19:29] Vanessa Hamer: Be? Please let Erica get to Victorian's Q first, so she's not overwhelmed
[19:30] Be Ewing: I still have older viewer .... but newer one too
[19:30] Trance Mistwallow: sure i understand that, i am merely reffering to the universal problems that all residents have over a cetain age, but i can save these questions for another occasion...
[19:30] Trance Mistwallow: also 10,000 is actually a small amount of inventory for someone a year or 2 old, mines is 30,000
[19:30] Be Ewing: Don't you think it would be good to switch back to older policy where at a certain point everyone switches to same viewer though others exist elsewhere?
[19:31] Erica Linden: Re: Disneyland (tm) - I think our old new user experience was really good for folks who like to figure it out themselves, explore, and twiddle various controls. However, there's also a bunch of folks who are potentially awesome residents and creators who jsut hit our new user experience and EXPLODE.
[19:32] Trance Mistwallow: ][_ (( )) ][_
[19:32] Erica Linden: one of the things i did early in my time at linden is run a ton of inperson user observations
[19:32] Erica Linden: we brought in random folks from different demographics who had never used secondlife and essentially watched them fail
[19:32] Patti Larimore: Are new residents going to be asked to fill out questionaire..on their interests..and then be placed in gateways to accomadate...do you know? Or are they already
[19:33] Erica Linden: and as someone who's job it is to make things easier, it was really hard to watch
[19:33] Trance Mistwallow: i hear in the future there may be a questionare at account creation so when they are lopgged on for first time they are placed in best location for their interests and with relevent info, as everyone has slightly diff resons to be here, is this true?
[19:33] meghan Flinders: tbh.......almost everyone starts as free account and to not be able to ask support questionsfor problems is a turnoff....
[19:33] Erica Linden: so, as in education, different people learn in different ways
[19:34] Erica Linden: and it's important to provide different avenues
[19:34] Quinn Skyther: Optimizing for shopping KA/KT makes SL look like a bloated 3D Google appliance
[19:34] Erica Linden: many people I watched learned by communicating with others - asking questions and pestering folks. ;) Many others read every word in front of them and loved notecards and tutorials
[19:35] Erica Linden: and others would rather eat glass than take a tutorial.
[19:35] Trance Mistwallow: so true erica
[19:35] Erica Linden: and our job really, is to provide access to information that is palatable to all these learning types
[19:35] Erica Linden: and really try to communicate WHY SL is so compelling.
[19:36] Erica Linden: and honestly (for me) that was hard to do in 1.23
[19:36] Tao Mistwalker: Oddly, I never had to take a class on the old viewer, tho. I feel completely lost in the new one.
[19:36] Erica Linden: because before we could even get to the "zomg look castles!" part of SL, folks were bailing because they couldnt figure out how to walk
[19:37] Erica Linden: and um we looked like shareware
[19:37] Trance Mistwallow: thats because u are so used to the old viewer, even though i find it hard too, fact is 2.0 plus IS more consistent with other web software
[19:37] Frans Charming: Tao, I have given RL classes with the 1.23 viewer. People are generaly lost quickly.
[19:37] Erica Linden: so the good news is SL tests way better with new users under viewer 2
[19:37] Antique School Desks: Unable to find specified agent to request permissions.
[19:37] Erica Linden: since it's more consistant, and there are a few more familiar UI metaphors
[19:38] Erica Linden: but that in no way solves the problem
[19:38] Trance Mistwallow: understandable
[19:38] Patti Larimore: Perhaps...but 1/2 this room is using 3rd party viewer, one that seems more user friendly.
[19:38] Erica Linden: and the next step is to figure out how to hook people up quickly with stuff that is intersting to them
[19:38] Erica Linden: patti - re; 3rd party viewers - well i certainly hope folks are using the viewer that works best for them!
[19:39] Erica Linden: that's why we are open source
[19:39] Ni Rumble: And has jiggly boob physics! :p
[19:39] Kellan McKenna giggles
[19:39] Erica Linden: also important!
[19:39] Frans Charming: stand still Erica, else Ni gets distracted.
[19:39] Patti Larimore: lol
[19:39] Trance Mistwallow: ][_ (( )) ][_
[19:39] Kerhop Seattle: Has LL collected any gpu statistics for viewer 2 in order to update http://wiki.secondlife.com/wiki/Typical_Frame_Rate_Performance_by_Graphics_Card/GPU
[19:39] Erica Linden: The great thing about being a frog is you don't ever have to worry about your hair or makeup
[19:39] Marion Questi: Good to hear the 2.0 tests well with new users. Is it helping with retetion and Premium conversion?
[19:39] Erica Linden: Kerhop - oh heck yes
[19:40] Vanessa Hamer: Great gown though!
[19:40] Savannah Blindside: I was about to say; a very well dressed frog!
[19:40] Erica Linden: as a matter of fact, since we've upgraded some our stat collection software, we've gotten a much better idea of the type of processing power new users have
[19:41] Erica Linden: and literally, priorities changed overnight
[19:41] Trance Mistwallow: ][_ (( )) ][_
[19:41] Trance Mistwallow: i can only speak for myself vis a vis emerald vs 2.0plus, emerald has comprehensive radar, useful for quickly spotting new residents who might be a little lost, and of course theres phantom lock, would be lost without that
[19:41] Kerhop Seattle: I'll be shopping for a new gpu later this year and it'd be nice to know which ones perform better similar to the chart on that web page
[19:41] Patti Larimore: How does the stat collection software work?...surveys...? or
[19:41] Erica Linden: sadly, most people coming into welcome island are using balsa wood and chewing gum computers
[19:41] Be Ewing: All -- I definitely am in the minority ... but don't you think most people just want to sign on and communicate and use 2nd Life and be transparent to all of these developer questions?
[19:42] Erica Linden: patti - again i'm a bit vague on the statistics but it's something serverside that figures out aggrigate % of different graphics cards and ram
[19:42] clank trader shouts: Ouch!!
[19:42] Erica Linden: as a result our QA folks started collecting really old computers
[19:42] Erica Linden: we shipped a bunch to offices all over the country
[19:42] Erica Linden: and everything is getting retested for average framerate
[19:42] Kerhop Seattle: no netbooks or iPhones?
[19:43] Erica Linden: Kerhop - I wish
[19:43] Kerhop Seattle: :)
[19:43] Frans Charming: That is good to hear.
[19:43] Kerhop Seattle: cool
[19:43] Erica Linden: right - so where was I?
[19:43] Erica Linden: I know i missed some questions
[19:43] Erica Linden: !!
[19:43] Erica Linden: heh
[19:44] Patti Larimore: Was curious about the entry survey.....
[19:44] Erica Linden: I don't think that is a problem
[19:44] Erica Linden: oh the viewer 2 survey?
[19:44] Trance Mistwallow: yes
[19:44] Patti Larimore: if there was going to be one. I am education manager for GOHA and ....was told
[19:44] Patti Larimore: new residents would be filling out survey
[19:44] Erica Linden: i wasn't involved in making that but it was intended as a way to get info from people in a friendlier way that pjira
[19:44] Patti Larimore: if they are interested in winter sports for ex. they go to that gateway
[19:45] Quinn Skyther: Survey's don't work well when users don't know what they don't know
[19:45] Erica Linden: a couple of the release managers and qa have been squishing the feedback into actionable jira for us
[19:45] Erica Linden: (actionable and drama-free)
[19:45] Erica Linden: Quinn - SO true
[19:45] Patti Larimore: Excellent point Quinn..so the gateway will be manned
[19:45] Patti Larimore: volunteers
[19:45] Patti Larimore: hopefull:))
[19:46] Erica Linden: imho, the best way to tell how someone works with software is to observe them using it
[19:46] Erica Linden: and the best way to get folks to cool content is to provide a bunch of browsable options
[19:47] Patti Larimore: lol
[19:47] Be Ewing: so net net bottomline ... I am a straight user ... giving you most direct feedback ... and you seem to be totally oblivious to the value of this feedback interactively given
[19:47] Quinn Skyther: I was surprised to see a lack of 3GL-like look and feel skins
[19:47] Ni Rumble: Touching on Trance's question concerning massive inventory accumulation...will SL ever allow the back up of inventory to hard drive? Or would that just make it too easy for people to pirate content?
[19:47] Be Ewing: wouldn't best way to get feedback to have 2nd life interactive sessions here rather than pjira/jira etc?
[19:48] Erica Linden: I rather hate those websites, like my insurance company, that ask you "are you a customer or an employee" and you don't know which to pick because you are an employee SOMEWHERE and your COMPANY is a customer and you don't want to miss any good options so you end up picking both. ;)
[19:48] Erica Linden: or university sites tend to do this
[19:48] Erica Linden: Students | Faculty | Researchers
[19:48] Erica Linden: people are often all three!
[19:48] Erica Linden: it's pretty difficult to define yourself in that way
[19:49] Erica Linden: Ni - lord i have no idea
[19:49] Be Ewing: Erica -- I will try one mor time
[19:49] Kerhop Seattle: even "male or female?" is tough for some people ;)
[19:49] Be Ewing: I am an individual user of your product
[19:49] Erica Linden: pirating is definitely something we all want to prevent
[19:49] Be Ewing: I am not affiliated with any organization
[19:50] Jayleden Miles: Be please be patient and let Erica have a chance at answering everyones questions and concerns.
[19:50] Vanessa Hamer: ty Professor Miles
[19:50] Erica Linden: Be - i'm try9ing to read scrollback - your question is pretty spread out
[19:50] Kellan McKenna nods
[19:51] Erica Linden: are you asking if i think there should be One Viewer to Rule them All?
[19:51] Tao Mistwalker: lol
[19:51] Erica Linden: or are you suggesting inworld sessions such as this for gathering feedback?
[19:52] Savannah Blindside: I think there was also a suggestion about an alternative to jira - more live help
[19:52] Vanessa Hamer: Miss Erica, it appears Be has left
[19:52] Erica Linden: ah ok
[19:52] LillieJay Mills thinks Be meant the latter but doesn't see her anymore
[19:52] Erica Linden: oh
[19:52] Kerhop Seattle votes for the latter
[19:52] Erica Linden: well i will try to answer anyway
[19:52] Trance Mistwallow: i think most ppl who use 3rd party viewers would say there are prob one or 2 features that are the reason they use that viewer, is good to havethe choice i think
[19:53] Erica Linden: re: jira vs live help - live help is pretty hard to scale over 10,000 users a day or whatever the numbers are lately
[19:53] Erica Linden: it is very costly
[19:53] Erica Linden: and we are a free service for the majority of residents
[19:53] Marion Questi: Have you been able to measure the impact of V2 on new user retention and Premium account conversions?
[19:54] Erica Linden: jira serves a different purpose - it's a way to catch the comments and patches from open source contributors and residents patient and passionate enough to deal with jira
[19:54] Professor Viper: you had a lot of volunteer help, the Mentors, and you shut them down
[19:55] Patti Larimore: Erica..Trance and I ...and maybe others in the room..are members or sl Mentoring programs...part of RHN.....does LL have any way..or any reason to keep track of how many residents provide assistance to new residents
[19:55] Trance Mistwallow: the new RHN system sems to be working better than the old one group system
[19:55] Patti Larimore: LL supports RHN and many Lindens are members I understand
[19:55] Trance Mistwallow: i have seen a great surge in enthusiams on the front line at welcome areas since its introduction
[19:55] Erica Linden: Professor Viper and Patti - I'm not very up to date on the Mentor vs RHN issues unfortunately
[19:56] Trance Mistwallow: ][_ (( )) ][_
[19:56] Trance Mistwallow: ... maybe we're going off topic
[19:56] Kerhop Seattle: hmm, it seems if mentors/rhn volunteers are hanging out at welcome areas to new residents of V2 that they should be involved with V2 stuff. given a heads up, common questions about V2,e tc....
[19:57] Patti Larimore: Kerhop..true..most are
[19:57] Trance Mistwallow: yes i agree to an extent
[19:57] Patti Larimore: I use both viewers....
[19:57] Trance Mistwallow: i am hoping we can repeat this meeting with the RHN groups at next convenience
[19:57] Erica Linden: Kerhop - that's why we try so hard to announce and release beta versions (which often are buggy!) despite their not-readyness
[19:57] Patti Larimore: But LL has done an excellent job of providing tutorials in help areas
[19:58] Kerhop Seattle: 'tis true
[19:58] Erica Linden: it's a way to get feedback, iterate, and most of all give folks a headsup on what is coming
[19:58] Trance Mistwallow: there are too few of these sessions
[19:58] Erica Linden: similarly, the tech blogs have been really active in posting mockups, proposed features, etc
[19:58] Vanessa Hamer: Hey guys, one more question, I don't want to keep Erica too long.
[19:58] Professor Viper: I would use V2 more often, but every time I switch, eiter way, it resets all of my preferences
[19:59] Patti Larimore: Would be excellent if Lindens could on occasion ..meet with mentor groups ....
[19:59] Patti Larimore: At least heads of groups
[19:59] meghan Flinders: Erica..what are the changes we will see with viewer 2.1
[19:59] Savannah Blindside: I've had that happend and I *hadn't* switched viewers
[19:59] Kerhop Seattle: I like PViper's question
[19:59] Erica Linden: it's the fist time i've worked like that and I really like it. I was converted. it was pretty scary at first to post my proposed design document to the blog - flaming is pretty depressing, but Nyx and I got amazing feedback and I think we made better decisions because of it
[19:59] Erica Linden: reading up...
[20:00] meghan Flinders: there are many mentor groups..possbbly leave meetings open to all
[20:00] Trance Mistwallow: i have asked erica in IM if she is willing to repeat this meeting, i have offered to gather all RHN groups at one venue so all who want can be there
[20:00] Patti Larimore: Any connection..information sharing...I agree
[20:01] Erica Linden: ah - preferences resetting - yeah. switching back and forth has it's charms.
[20:01] Erica Linden: personally, I save a copy of my settings file and replace it when i upgrade (if i'm not testing new user experience)
[20:01] Quinn Skyther: Hard to focus features of on a "generic experience" engine. What is the LL prototypical user experience reference? Gamer? Shopper? Business Collaborator?
[20:01] Professor Viper: how do you do that
[20:02] Professor Viper: file name?
[20:02] Erica Linden: it depends partly on whether the version you are going to has teh same app name - so if you install a new version of SL Beta 2.1 over an old version Zap go your settings
[20:02] Trance Mistwallow: i would say, chat room user, networking etc
[20:02] Pacoima Core: I have a simple question?
[20:02] Erica Linden: Viper - in mac they are in library > aplication settings > sl
[20:02] Vanessa Hamer: That'll be it after Pacoima's, OK?
[20:03] Professor Viper: how about PC
[20:03] Trance Mistwallow: before you log off erica could you quickly respond to the IM i sent? and.. thanks so much for your patience
[20:03] Pacoima Core: is it worth my $10 /month to use tech support?
[20:03] Erica Linden: Trance - i'd be happy to - re: viewer 2.1 features - there is going to be a blog post really soon and i don't wanna steal their thunder
[20:03] Trance Mistwallow: perhaps after the blog release?
[20:03] Pacoima Core: in lieu of attending clases in worlk?
[20:03] meghan Flinders: where will that be?
[20:04] Vanessa Hamer: I think Pacoima's "Premium Membership" question is a great one to close on.
[20:04] Erica Linden: Pacoima - I'm not sure I can answer that - are you asking about the value propasition?
[20:04] Erica Linden: ah
[20:04] Erica Linden: ok
[20:04] Pacoima Core: i guess so
[20:05] Erica Linden: again, that's a personal decision. our support folks have gotten great reviews, and Linden homes is pretty cool.
[20:05] Patti Larimore: Thank you very Much Erica..for this. Interesting.
[20:05] Erica Linden: Yo I just make software though.
[20:05] Erica Linden: ;)
[20:05] Erica Linden: You do what you've gotta do.
[20:05] Vanessa Hamer: Erica, thanks SO much!
[20:05] Tao Mistwalker: Yes, thank you for your time, Erica... :)
[20:05] Frans Charming: Thank you Erica.
[20:05] Kellan McKenna: Thank you Erica! :)
[20:06] Erica Linden: Thank you - I'm really glad to hear your questions.
[20:06] Trance Mistwallow: thankyou so much
[20:06] Pacoima Core: ♫♪♪♫ APPLAUSE!!! ♫♪♪♫
[20:06] Savannah Blindside applaudes
[20:06] Q-Translator v0.21 - English: Too many HTTP requests too fast.
[20:06] Frans Charming applauds
[20:06] Erica Linden: Dinner awaits!
[20:06] Ariell Enoch: thank you
[20:06] Erica Linden: :)
[20:06] Jilich Lavendel: great presentation
[20:06] Carl Metropolitan: Thank you for coming.
[20:06] Vanessa Hamer: Thanks to all who attended as well
[20:06] Quinn Skyther: Thanks for the information.
[20:06] Pacoima Core: for she's a jolly good fella.....
[20:06] Erica Linden: hee
[20:06] Erica Linden: ribbit

Sunday, May 23, 2010

Small update to Avatars United

I recently noticed a branding update at the Avatars United site. Instead of the Avatars United logo, it was changed with Second Life and a link to launch Second Life was added.


Avatars United with active SL account


At first I thought it was kinda odd because it would alienate users from all other platform. To be sure I made a new avatar on my account page, made it a Lotro account and set it as the active account. At that point the banner changed back again to what it was before.


Avatars United with other account


Kinda interesting, any thoughts?

cross-post from Franscharming.com

Wednesday, May 19, 2010

LL has a new Open Source Director.

Scott Lawrence just joined Linden Lab and has become Oz Linden. A aptly chosen name that alludes to the wizard behind the curtain and Open Source in general. Scott will be the new Director of Open Development, taking over from Rob Lanphier who has left LL a couple of months ago.

Rob had been the Open Source 'busybody' for about three years at LL before moving on. He has was greatly appreciated and during his absence it became clear that a dedicated open source person was being missed. It took some time for LL to find the right person to fill his shoes.

For the last ~7 years Scott has been been leading the Open Source sipXecs SIP PBX project. His new role at the Lab will be as he puts it: "to expand and improve the open source viewer program".

Besides being the Director of Open Development, he will also be heading up the Applied Engineering team with the "mission of making our sustaining activities for the viewer even more responsive to the needs of our Residents".

Hopefully Oz Linden will be able to fill the Lab and the open source community with renewed energy to work on great new features and improvements in collaboration with each other.

If you have a facebook account you can see him here scooting around on his motorized skateboard!

You can read his introduction email here.

Hat tip to Opensource Obscure.

Sunday, May 09, 2010

Troubles with the Second Life Blogger group. [Update]

If you are one of the people who gets innudated with emails after the Second Life bloggers group moved from Ning to Grouply,  Eddi Haskell has written a explanation on how to get yourself removed.

Ning is changing to a paid service only and the Second Life bloggers group moved to Grouply consequently. At first we where invited to create a new account at Grouply, but I and I assume many others choose not to do that. I never really used the Ning group anyway in the several years I was a member. Apparently all of the almost 1500 members got transferred over anyway, causing quite a stir because group messages work differently and seem to be emailed to every one. What caused some people with auto responders on their email to broadcast their phone numbers and emails to all the other member. 

I'm assuming good intentions of the group owners, and not having known the difference in behaviour of the services. I hope if you are affected you can get yourself removed, or with the help of the group owners.

End Public Safety Message.

update: Zoe Connolly posted the following
To all Second Life Bloggers.My deepest and sincerest apologies on the whole Grouply matter. I had no idea it would turn into a spam machine. My blackberry was loaded with spam as well as messages pleading for help and not a few angry ones. 
 Obviously Grouply is NOT the solution.For a temporary fix I've disabled ALL messages on all my Grouply groups until such time as I can delete all of them, any help with how to delete a grouply group would be appreciated. 
 Again I'm so very sorry for the disruptions and it WAS very unprofessional. 
 ~ Zoe Connolly