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One of the things I have always enjoyed about Torley’s blog is her coverage of various locations and builds within SL. In the wake of the recent discussions over SL architecture, I decided to try my own “flyabout.” It took me from the old country to the new, from the northwest to the southeastern corner of the world.
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– Random Calliope is one hell of a prim worker (gorgeous jewelry) and the structure in Olive was no exception to his (her?) work.
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Enjoyment of an exploration such as this completely depends on your attitude. If you expect to see creative excellence and architectural/environmental planning, then you would declare that SL is an eyesore. If you are willing to see it as a rich quilt of independent voices, desires, and first steps in creative expression, then you might walk away feeling satisfied, even if not enriched.
A lot of thrown-together stores and clubs exist out there, and it brought back memories of my first two days in SL. I had wandered around and my recurring impression was that the grid looked like a commercial wasteland. Then I started discovering great builds like diamonds in the rough, and I lucked upon a sub-community of nice, creative people. As a new user, it made a difference having a base where I felt comfortable, surrounded by folks who answered my questions.
I did have two pre-planned destinations: the first was
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Amusing moments were scattered throughout. One plot was titled “Stairway to Sexy Heaven”, which I thought was just oh-so Second Life. I also ran across a lovely little church complete with buggy by the front door, and the group title on the church prims was “Hedonism 1”.
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One thing remains constant in the virtual world. Scale still sells. The great northern wall in the atoll region is just sweet.
One of the challenges with SL architecture is that lighting is so flat in most builds.
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Another new discovery for me today was the gnubie store in Indigo. How I never previously learned about this cool resource for new members, I have no idea, but I hopped on board and added a few things to the collection (more to come). If you haven’t been in SL very long and have somehow found yourself on this blog,
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Lastly, I wanted to mention a very cool fairground that a friend discovered a week ago called the Four Seasons Theme Park. It is in Eaton (60,26) and yes, in the picture, that is Toast booting from the ride.
As a side note, I did have some technical difficulties. One sim held only a few people, and physics and script levels seemed reasonable, but it ran like molasses so I skedaddled out of there (as fast as one can skedaddle in molasses). When I started I tried boosting my draw distance to over 400, but that did not last long. I had just happened upon a cute frozen lake that Kermitt Quirk and the Krytterz team had put together, when my cache filled up and SL crashed on me. A cleared cache and a draw distance at 256 had me ready to go again.
All in all, it was a fun journey. No, I didn’t discover cutting edge architecture that would have moved the SOP judges, but then I doubt I would have known it if I’d seen it. But perhaps I did see it – perhaps it was SL itself.
I'm thrilled you did this! Okeydoke, that's prolly an understatement. When some Resis say "There's not a lot to see in SL", I sometimes wonder what their "passport" looks like and how many places they've actually gone to. Exploration is a relatively effortless thing, in that—especially if you have a hot air balloon—you can just cruise along and keep talking to friends and pause for anything that catches your eye. It's very productive and lazy at the same time.
ReplyDeleteLooking forward here to seeing a clean "FORSETI SVAROG" label being put up over your schtuff in the Gnubie store.
A few scatternotes:
-Something I've been finding is most newer sims don't have a cohesive theme unless all owned by the same group or individual, but as you pointed out, diamonds in the rough are to be found. Like quality produce, sometimes ya gotta dig for the good stuff. It would be worthwhile to see a determined yet friendly band of Residents self-zone a sim for themselves like Taber was done so long ago. The fact Taber exists demonstrates the possibility of such a thing happening again!
-The piccie with "nice shadow baking" looks like it has Baron Grayson's influence on it, if not his outright creation. That's the first thing that came to mind. :)
-I had the oddest crossover idea... what if Lauk's birds were animoids and Abra adopted some of them?
-I don't think many Light prims will be changed because the owners aren't around much, or, well, there's always ignorance, right? But those who can, will, and I look forward to more good examples of being set and taking advantage of Full Bright. The likelihood of changing someone else's mind can be slim compared to changing your own. :D
SLOG ON!!!
I can't believe you never hit the Gnubie store. You really need to grab some of the textures Jai made. All of them actually.
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