Today we broke the 25k and the 26k barrier of peak concurrency in SL.
And as you can read here, it caused some troubles. I Guess i was overly optimistic last time, when i said high concurrency wasn't really causing problems. Well, it is not the only thing that is causing it. :P
26k is a 30 procent growth in 16 days, when SL broke the 20k barrier. If any statistic should matter anything then it is this one, and that is a pretty good growth. Seems like we can reach 30k before the end of the month, if only the grid+monkeys can keep up with it.