Monday, December 31, 2007

Sunday, December 30, 2007

Animate your Sculptys

Adrian Herbez, currently a web developer for Linden Lab, just released Maya exporter for animated sculptys.

Adrian writes:
I've created a tool to make it (relatively) straightforward to create mesh deformation animation within Second Life by leveraging the power of sculptys.

The actual exporting of images is lifted from the original sculpty exporter script written by Qarl (with a minor change to keep the scale the same). I've expanded on that script to provide a nice clean workflow for woring with animated sculpties, and one that allows for a great degree of control on the part of the artist.


I have seen some animated sculptys and it is a pretty cool effect, and any effort to simplify the effort is always appreciated. I haven't tried this out yet so can't comment on how well it works, if you do let me hear your comments. :)

Second Life Statistics: 29-Dec-2007

SL Stats 29-12-2007

Around 18:30 was a sudden drop of about 3000 users, no indication what the cause was. By 18:50 everyone that wanted back was back in.

Saturday, December 29, 2007

Dead of the Beacon?

The red beacon that guides our way in Second Life have been mostly removed in the latest client and the recent release candidate. This makes it hard to find your destination in sims that work with a central telehub. Ordinal Malaprop's blog post alerted me about this and she sum it up like this.:
  • Teleporting by any mechanism apart from clicking on the World Map to get a red circle and then going there, or by selecting “Show On Map” from a window before using it to teleport, does not provide a red beacon and arrow to the destination any more. This includes landmarks, SLURLs, the use of llMapDestination, secondlife:// links, and the New Search.
  • People who teleport into an area which has a Landing Point set will still arrive at that point.
  • But they will not have a beacon to their destination.
  • Therefore they will not be able to find their destination easily. They would actually have to track it down by comparing the X, Y and Z co-ordinates of the landmark to their current ones, fly around aimlessly in the hope of seeing a sign, ask for directions, or, far more likely, go somewhere else. Experienced and dedicated visitors will likely find a way but even they may simply give up, and the casual browser or visitor will simply pop somewhere else if unable to find the spot that they came to see. (Customers would quite frequently ask how to find my shop with red beacons available.)
  • This means that landmarks and SLURLs and so on are now pretty much useless in any region or parcel that has a landing point set. This is actually more places than one might think. Not only does it encompass many islands such as Caledon, Babbage and so on, it also affects such large parcelled establishments as malls and shopping centres upon the Mainland.
  • The whole thing is therefore a serious matter for anyone who owns property in a region with a landing point and wishes others to find it - or for that matter wishes to be able to find it themselves.

This seems like a simple matter to fix, vote on issue SVC-1125 in the jira to alert LL and get this restored.

Second Life Statistics: 28-Dec-2007

SL Stats 28-12-2007

Friday, December 28, 2007

Second Life Statistics: 27-Dec-2007

SL Stats 27-12-2007

Made some more updates, the numbers now have decimal notations for easy reading. I have made the axis of the graph auto adjust to the values, this will give some more definition to the graph on lower peak concurrency. I also removed the times from the bottom of the graph. Lastly I added a Peak concurrency record indicator, which you don't see now but will when there is a record concurrency.

I have the daily graph now in a state where I like it, but I'm open to any ideas or suggestions.
A future plan, is linking this graph to a page that has more statistics on Second Life and other virtual worlds.

Thursday, December 27, 2007

Second Life Statistics: 26-Dec-2007

SL Stats 26-12-2007

The Christmas break from SL seems mostly over and concurrency is going back to normal levels. At 15:20 was a sudden unreported systems failure that dropped about 3000 users.

Wednesday, December 26, 2007

Second Life Statistics: 25-Dec-2007

SL Stats 25-12-2007

Another relatively quiet day in Second Life yesterday. Around 6:30 some service problems occurred which caused concurrency to drop with about 3000 users.

Tuesday, December 25, 2007

Monday, December 24, 2007

Second Life Statistics: 23-Dec-2007

Merry Christmas Everyone!
SL Stats 23-12-2007

Made some adjustments, been polling every minute now for the last few days instead of once every 5 minutes. This gives better results because depending on which server you hit you can get old data.
As you can see I also added the SL logo as a background, what do you think, is that nice or to noisy?

Sunday, December 23, 2007

Second Life Statistics: 22-Dec-2007

SL Stats 22-12-2007

Just in time! In time for what you may ask, well in time to keep my own sanity. Wouldn't want to post the daily statistics a day to late. ;)

Saturday, December 22, 2007

Second Life Statistics: 21-Dec-2007

SL Stats 21-12-2007

I have updated the stats collection scripts, actually the old and new are running side by side. It should have less odd data. Will work on the graph creation today and try if I can improve those.

Friday, December 21, 2007

Second Life Statistics: 20-Dec-2007

SL Stats 20-12-2007

The minimum concurrency and new signups are clearly wrong. Guess I really need to do some fixing and changing of how I handle the data, but that is the fun of work in progress. ;) Also it is my Birthday so even more Fun! =)

Thursday, December 20, 2007

Second Life Statistics: 19-Dec-2007

SL Stats 19-12-2007

The graph looks funky, but that is because the grid was having a bad day yesterday. The grid monkeys must have had fun with the asset server problems. ;)

Monday, December 17, 2007

Second Life Statistics: 16-Dec-2007

sl stats 16-12-2007

There is a text error that i couldn't fix on the graph, there where 2 peak concurrency times after each other, and the numbers overlap each other. If that can't be avoided I will change to other graph engine.

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Sunday, December 16, 2007

Second Life Statistics: 15-Dec-2007

SL Stats 15-12-2007


This is my first public version of daily stats, any comments or ideas are welcome.

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