Monday, December 31, 2007
Sunday, December 30, 2007
Animate your Sculptys
Posted by
Frans Charming
Adrian Herbez, currently a web developer for Linden Lab, just released Maya exporter for animated sculptys.
I have seen some animated sculptys and it is a pretty cool effect, and any effort to simplify the effort is always appreciated. I haven't tried this out yet so can't comment on how well it works, if you do let me hear your comments. :)
Adrian writes:
I've created a tool to make it (relatively) straightforward to create mesh deformation animation within Second Life by leveraging the power of sculptys.
The actual exporting of images is lifted from the original sculpty exporter script written by Qarl (with a minor change to keep the scale the same). I've expanded on that script to provide a nice clean workflow for woring with animated sculpties, and one that allows for a great degree of control on the part of the artist.
I have seen some animated sculptys and it is a pretty cool effect, and any effort to simplify the effort is always appreciated. I haven't tried this out yet so can't comment on how well it works, if you do let me hear your comments. :)
Saturday, December 29, 2007
Dead of the Beacon?
Posted by
Frans Charming
The red beacon that guides our way in Second Life have been mostly removed in the latest client and the recent release candidate. This makes it hard to find your destination in sims that work with a central telehub. Ordinal Malaprop's blog post alerted me about this and she sum it up like this.:
This seems like a simple matter to fix, vote on issue SVC-1125 in the jira to alert LL and get this restored.
- Teleporting by any mechanism apart from clicking on the World Map to get a red circle and then going there, or by selecting “Show On Map” from a window before using it to teleport, does not provide a red beacon and arrow to the destination any more. This includes landmarks, SLURLs, the use of llMapDestination, secondlife:// links, and the New Search.
- People who teleport into an area which has a Landing Point set will still arrive at that point.
- But they will not have a beacon to their destination.
- Therefore they will not be able to find their destination easily. They would actually have to track it down by comparing the X, Y and Z co-ordinates of the landmark to their current ones, fly around aimlessly in the hope of seeing a sign, ask for directions, or, far more likely, go somewhere else. Experienced and dedicated visitors will likely find a way but even they may simply give up, and the casual browser or visitor will simply pop somewhere else if unable to find the spot that they came to see. (Customers would quite frequently ask how to find my shop with red beacons available.)
- This means that landmarks and SLURLs and so on are now pretty much useless in any region or parcel that has a landing point set. This is actually more places than one might think. Not only does it encompass many islands such as Caledon, Babbage and so on, it also affects such large parcelled establishments as malls and shopping centres upon the Mainland.
- The whole thing is therefore a serious matter for anyone who owns property in a region with a landing point and wishes others to find it - or for that matter wishes to be able to find it themselves.
This seems like a simple matter to fix, vote on issue SVC-1125 in the jira to alert LL and get this restored.
Friday, December 28, 2007
Second Life Statistics: 27-Dec-2007
Posted by
Frans Charming
Made some more updates, the numbers now have decimal notations for easy reading. I have made the axis of the graph auto adjust to the values, this will give some more definition to the graph on lower peak concurrency. I also removed the times from the bottom of the graph. Lastly I added a Peak concurrency record indicator, which you don't see now but will when there is a record concurrency.
I have the daily graph now in a state where I like it, but I'm open to any ideas or suggestions.
A future plan, is linking this graph to a page that has more statistics on Second Life and other virtual worlds.
Thursday, December 27, 2007
Wednesday, December 26, 2007
Second Life Statistics: 25-Dec-2007
Posted by
Frans Charming
Another relatively quiet day in Second Life yesterday. Around 6:30 some service problems occurred which caused concurrency to drop with about 3000 users.
Tuesday, December 25, 2007
Monday, December 24, 2007
Second Life Statistics: 23-Dec-2007
Posted by
Frans Charming
Merry Christmas Everyone!
Made some adjustments, been polling every minute now for the last few days instead of once every 5 minutes. This gives better results because depending on which server you hit you can get old data.
As you can see I also added the SL logo as a background, what do you think, is that nice or to noisy?
Made some adjustments, been polling every minute now for the last few days instead of once every 5 minutes. This gives better results because depending on which server you hit you can get old data.
As you can see I also added the SL logo as a background, what do you think, is that nice or to noisy?
Sunday, December 23, 2007
Saturday, December 22, 2007
Friday, December 21, 2007
Thursday, December 20, 2007
Second Life Statistics: 19-Dec-2007
Posted by
Frans Charming
The graph looks funky, but that is because the grid was having a bad day yesterday. The grid monkeys must have had fun with the asset server problems. ;)
Wednesday, December 19, 2007
Tuesday, December 18, 2007
Monday, December 17, 2007
Second Life Statistics: 16-Dec-2007
Posted by
Frans Charming
There is a text error that i couldn't fix on the graph, there where 2 peak concurrency times after each other, and the numbers overlap each other. If that can't be avoided I will change to other graph engine.
Technorati Tags: concurrency, second life, signups, SL, statistics
Sunday, December 16, 2007
Second Life Statistics: 15-Dec-2007
Posted by
Frans Charming
This is my first public version of daily stats, any comments or ideas are welcome.
Technorati Tags: Second Life, sl, Statistics, concurrency, signups
Subscribe to:
Posts (Atom)