Showing posts with label SL. Show all posts
Showing posts with label SL. Show all posts

Monday, June 21, 2010

SL7B Opening Monday 10am SLT

SL7B-MainstageSecond Life is turning 7 this week, and to celebrate it there will be a week long party on 21 sims dedicated to celebrating Second Life. The sims are a showcase of content of Second Life Residents, with over 700 contributors and 300+ exhibits.

The first year in 2004 the celebration was a parade through the mainland and Philip Linden gave a speech over the then newly released media stream. Each following year the birthday party became bigger, more elaborate and more advanced with some new technology that has been released during the previous year.

Philip Linden 21/06/2004The theme this year is 'Unexpected Collaborations', a celebration of one the unique characteristics of Second Life to spring forth ad hoc collaborations. With an emphasis on the social networks created through Second Life and the chances for creative and productive collaboration.

This year amongst many residents, both Philip Linden and M Linden will be giving speeches, and over 300 live performances are lined up to celebrate with you. The celebration will go on from June 21 through June 27, but the sims will stay open till July 3rd, to give you ample time to explore the creations of the Second Life residents.

Philip's speech will be Monday June 21st, 11am SLT. M Lindens will address us Wednesday June 23rd, 9am SLT. Both will be at the Main Stage

The full schedule is on the SL7B Blog.

This is Your World Your Imagination!
Let's celebrate!

Links:
Page on Wikia about the first Birthday
Pictures of the 2004 parade on The AlphaVille Herald
SL7B Blog

Wednesday, June 09, 2010

Linden Lab Laid off 30 percent of Staff Today [Update One]

[Updates at the bottom]

As most you might have noticed Linden Lab put out a press release and a blog post about laying off 30 percent of their staff. Mostly consolidation in a few geographic locations and closing down offices abroad.

A slow trickle of lay-offs have been happening for a few months now, Tateru Nino had just written about it on Massively two days ago. Still the sudden and large event of today came as a shock to the community. Though some rumours had been heard that more lay-off where about to happen. Still I had not expected this.

What this means for Second Life or Linden Lab I'm not sure, but it is quite worrisome. A lot of Lindens with a long History and Knowledge are being let go, it is a large knowledge drain that will take time to recuperate from.

Besides the announcement of lay-offs, the press release also mentioned that LL will be focusing on creating a browser based viewer. Which sounds cool but 3D applications on the browser aren't mainstream yet either, and something as diverse as SL will be challenge. We will have to wait until LL tells us more about what direction they will take that before I can fully comment.

The blog and the twitter verse are a blaze with opinions and I have been collecting links and tweets that I would like to share below. Also at the bottom is a partial list of laid off Lindens a lot of those are confirmed.I apologise if someone is wrongly in the list.

List of blogs post:

LL Press Release
Tech Crunch Report
LL Blog post

Massively post from 2 days ago about the lay off of the last months.

Isfullofcrap.com
New World Notes
Botgirl's take on Linden Labs new direction
Virtual memoirs
Meadhbh.org

Two posts on your2nplace.com first and second
Metaversejournal.com
Betterverse.org
Slfashionpassion
pradprathivi.com

And finally Grace McDunnough wrote a post in march that was strangely predictive.


Tweets
:
As I said a lot of tweeting is going on and a selection of those I have put below, first on the lay-offs followed by the browser viewer.


Tweets on Lay off:

@hackshaven Claudia Linden's last day at Linden Lab is today? At what point should I start to get nervous? #sl #secondlife

@soft: Geography &hierarchy issues were big determinants in the lay-offs. Some really amazing people are moving on. Who'll find them 1st?

@ZhaEwry: Hugs and best wishes to everyone swept up in the Linden layoffs.

@GiannaBorgnine: The Linden causalities are growing... I can't believe Claudia and Babbage are on that list. Who else?

@poppylinden I'm still a Linden, as far as I know. Also, I'm supposed to be driviOH SHI

@yoz To @vrika, @whump, @JimPurbrick, @cynfusion, @bluelinden et al: You rule, and I deeply envy the next venues for your awesomeness.

@rivenhomewood: Some of the Lindens who are leaving are awesome people - I will miss them, for all my nagging and complaining

@RhiannonSL:When the landscape of a platform evolves, how do you work to make sure the community born from it perseveres? #secondlife #sl

@JimPurbrick (aka Babbage Linden) Thanks everyone, it was fun (Linked In recommendations and job offers gratefully accepted).

@TimelessP: What the... how on earth can @SecondLife justify losing @JimPurbrick ?! That's core server-side talent.

@tezcatlipoca Linden Lab officially imploded today. Been a long time coming, but they have no idea... it's like watching a baby with a shotgun. 12 mo tops

@SkateFoss: Is #SL7B supposed to be a wake? What kind of celebration is this?

@HiroPen @MLindenSL So, is business, enterprise, and education completely off Linden Lab's priorities for SL, now?

@HiroPen Most alarming thing about LL's layoff press release? The 2 stated goals don't include business, education, government, etc. WTF LL!?

@FlipperPA It really suck when your life is going well and you get the news that 10-15 of your friends have just been laid off. Damn you, M Linden.

@OhMeadhbh whoa. doug soo just posted to facebook that he got the axe as well. krikey!

@Nethermind So, is the common denominator for LL firings, "has relationships with community and logs into SL = canned" or what? What a travesty.

@cuppy @Nethermind Community folks are always among the first to go, across the game/web/vw industry spectrum =(

@botgirlq: Prediction made in March by @GraceMcDunnough on direction for Second Life seems Nostradamus-worthy http://bit.ly/clFkva


Tweets on Browser viewer:


@Frans: Also, LL aims to create a browser-based virtual world experience, eliminating the need to download software. http://ping.fm/99m4B

@poinky: Remembering LL's track record in announcing technology and when it actually gets delivered.

@slhamlet: My guess is LL makes a web browser *option*, like this one made 3 years ago by IBM-backed startup: http://bit.ly/9YSCKT #SL

@Ariella_Furman: My guess- linden will create a browser-based SL but it will be like SL lite. The full version will still be available to developers.

@Frans: @Ariella_Furman I'm thinking that too. A browser viewer just to view and buy, and a hardcore viewer to build content.

@Poinky: @HiroPen What about the part where they are moving to a technology that doesn't exist yet (browser-based 3D with no download)?

@HiroPen @poinky It exists. VRML, x3d, Unity3D, HTML 5.0, etc - there's a variety of technologies. Using one of them w/ SL? That's the Question!

@poinky: @HiroPen Unity3D requires plugin download, and as far as I've seen the other platforms are not ready to support 3D virtual worlds (yet)

@OhMeadhbh @poinky @HiroPen - WebGL is a cool technology, but it's at least a year away from being anywhere near "done" and ubiquitous.

@TimelessP: Oh I get it, @MLindenSL , was Google Lively before your time? You need to know that it failed! http://www.lively.com/goodbye.html

@magzkam: Considering what would be gained and lost in a browser-based SL. And why close the Enterprise unit? Is LL moving away from OpenSim?

@BardHaven: @magzkam LL are also getting into mobile devices and being browser based is agnostic. Secondlife on the iPad or the PSP...think about it.

@magzkam @BardHaven Being browser-based CAN be agnostic but isn't always ... willing to give the benefit of the doubt until rollout.

@magzkam @BardHaven I see going to the browser as a mixed bag. Will be easier/more portable, but I wonder about advanced functionality


Laid off Lindens:
Several old time Lindens are in this List, Like Babbage, Blue, Claudia and others. Seeing them all go is quite puzzling because it will make current developments stall and deep knowledge of interconnectivity of technologies and communities disappear. Second Life is a complex beast and many of these people wrote the maps.

I will update this list when I know of more Lindens.
-Anna Linden
-Babbage Linden
-Blue Linden
-Brent Linden
-Callen Linden
-Chiyo Linden
-Christy Linden
-Claudia Linden
-Cody Linden
-Cogsworth Linden
-Crimp Linden
-DJ Linden
-Dough Linden
-Drub Linden
-Gayathri Linden
-George Linden
-Gisele Linden
-Harmony Linden
-Jarv Linden
-Jay Linden
-Karina Linden
-Katie Linden
-Kristi Linden
-Lexi Linden
-Liana Linden
-Meredith Linden
-Mia Linden
-Pastrami Linden
-Periapse Linden
-Pink Linden
-Rakesh Linden
-Rika Linden
-Scott Linden
-Sejong Linden
-Siz Linden
-Socrates Linden
-Storrs Linden
-Teagan Linden
-Theeba Linden
-William Linden
-Whump Linden
-Zero Linden

Some people are maintaining a pastebin with all the lindens gone from Search, it has already over 140 missing names. This might include Lindens that have been gone longer, and multiple accounts operated by the same person.

Forum threads:
I have selected two forum threads where diverse discussions are going on about the current events.
The main forum at Secondlife.com
And the discussion on SLUniverse.com

SecondLie has been twittering a storm with his brand of satire, to end the gloom with a bit of humour I'm sharing this last retweeted tweet:

@OhMeadhbh:everyone join in: RT @SecondLie "Always look on the bright side of (Second) Life" ♫ http://blip.fm/~rsgj2

Update 0ne, Thursday 10/6/10 10:15am :
Added Teagan Linden to the list.

Gwyneth Llewelyn analysed the changes during M Lindens tenure, and concludes that yesterday's press release and blog post indicate that Linden Lab will be focusing hard on the consumer market again.

Zha Ewry has written about the aftermath, suggesting that yesterday's event was more the result of diminishing concurrency and economy.

CodeBastard Redgrave built a memorial in Rouge yesterday, for all the laid off Lindens, it became rapidly one of the places in Second Life to congregate and talk about the changes, continually packed with avatars.

Hamlet blogged about it too, saying:
When I was there late last night, a girl in a richly embroidered Korean dress kneeled before one, rezzed a flower there, and remained there for awhile in silence. Many more kept coming, as did the flowers. Even some Lindens arrived, to pay tribute to colleagues who were moving on

Monday, September 01, 2008

The Imprudence Project

ImprudenceJacek Antonelli announced today the Imprudence Project. Being disappointed with current slow pace of development of the SL viewer, Jacek and McCabe Maxsted have started a organised effort to create a user maintained viewer with a pro change attitude. From my own experience with watching the Jira it can often take weeks or months for user created patches to end up in a Release Candidate viewer let alone the Released client.

Jacek:
"This is probably the first you’ve heard about Imprudence, so I’ll take a moment to explain it. Imprudence is (or rather, will be) a major fork of the open source Second Life Viewer. Our aim is to greatly improve the usability of the Viewer through community involvement, thoughtful design, modern development methods, and a pro-change atmosphere.

Why are we doing this? Because we, the Second Life Residents, need a better Viewer, and Linden Lab isn’t getting it done — not fast enough, anyway. "

To give their ideas shape and direction they created a manifesto. It explains more precise why they are doing this and what the goals and methods will be for this project.

"The primary goal of Imprudence is simple: to greatly improve the usability of the Viewer. In particular, there are 3 aspects of usability that we intend to address:

  • Approachability. Improving comfort and ease of use, especially for new or non-technical users.
  • Efficiency. Improving speed and ease of common tasks and workflows.
  • Satisfaction. Improving the emotional effect of the software on the user. "

In many ways this is very exciting, reminding me of my early days in SL, when the scent of change was in the air. They are inviting everyone to help whatever your skill level or expertise. Non programmers are specifically invited, tell them what you think is important, or comeup with a new UI design, etc.

Though a project like this stands or falls by the community involvement and the original creators capability and desire to let it grow beyond themselves. But it seems like they are aware of that and have set it up in a way that it is very easy to continue or split off if so needed.

Let's welcome their intentions, energy, hard work and help out where needed, and who knows what wonders will await us.

Thursday, August 07, 2008

AjaxLife for the iPhone

If you are unfamiliar with AjaxLife it is described as followed: "AjaxLife is a web app that allows you to log in to the Second Life virtual world from almost anywhere."
Of course there are some limits to this, most notably that you don't see the 3D world. Functionally you can do lot, for example chat, teleport, pay and tranfer inventory. This is usefull if you need to login to SL from a computer that doesn't has or can't run the Viewer.

To bring this functionality to even more devices and locations a iPhone version has been released. Though this version does not has as much functionality as the web app yet. So far you can Chat, send IMs to your your friends List and recieve IMs. This is a cool and quick way to say hi to a friend or answer a customer while you are on the road, or when you are at a boring movie for example.

To use it you can browse with your iPhone or iPod touch to http://ajaxlife.net . Or if you don't have a iPhone you can use http://iphonetester.com/ (seems to work best in Safari) and browse to ajaxlife.net/?iphone in it.

Pictures of AjaxLife via the iphone tester


There was some trouble with posting this and had to redo it 2 times, my apologies for the repeats in your rss readers.

Wednesday, August 06, 2008

How to stop the Tools menu from Hiding

No Tools Menu
The tools menu gets automatically hiding in the 1.20 release of the Second Life viewer. This was done to reduce the number of menus presented to the (new) users. It only becomes visible when the 'Build' window is open.

I like the idea of removing menu items, to make SL looks less daunting for the new User. It seems though that the change is unpopular with and it is going to be changed back in the 1.21 viewer. For the people who can't wait to have it back, Jacek explained on her blog how to have the Tools menu back permanently with just some simple copy and paste.

This trick is a simple one. Since SL looks for the Tools menu by name to find which menu to hide, all you have to do is change its name, and SL won’t find it, and it’ll stay visible all the time!

The really easy way (download the replacement file):

  1. Download my pre-chewed XML file to “Second Life/skins/default/xui/en-us/”, replacing the existing one. On OS X, go to Applications, ctrl-click on “Second Life”, choose “Show Package Contents”, then put the file in “Contents/Resources/skins/default/xui/en-us/”.
  2. Restart SL, enjoy.

The slightly less easy way (edit the file yourself):

  1. Open up “Second Life/skins/default/xui/en-us/menu_viewer.xml” in your text editor. On OS X, go to Applications, ctrl-click on “Second Life”, choose “Show Package Contents”, then open up “Contents/Resources/skins/default/xui/en-us/viewer-menu.xml” with TextEdit (or your favorite text editor).
  2. Search for: name="Tools" (it’s on line 590)
  3. Change name="Tools" to name="Toolz" or some other non-Tools word.
  4. Save the file, restart SL, enjoy.
Voila, your Tools menu will now be visible all the time. Piece of cake

Thursday, February 28, 2008

Second Life Statistics: 27-Feb-2008

SL Stats 27-02-2008


Statistics compared to Wednesday, February 20th:
Peak concurrency dropped 460 users, a decrease of 0.78%.
Minimum concurrency grew 317 users, a increase of 0.96%.
Median concurrency grew 51 users, a increase of 0.11%.

Wednesday, February 27, 2008

Second Life Statistics: 26-Feb-2008

SL Stats 26-02-2008


Statistics compared to Tuesday, February 19th:
Peak concurrency dropped 332 users, a decrease of 0.56%.
Minimum concurrency grew 286 users, a increase of 0.87%.
Median concurrency grew 551 users, a increase of 1.22%.

Tuesday, February 26, 2008

Second Life Statistics: 25-Feb-2008

SL Stats 25-02-2008


Statistics compared to Monday, February 18th:
Peak concurrency dropped 1,900 users, a decrease of 3.09%.
Minimum concurrency grew 168 users, a increase of 0.50%.
Median concurrency dropped 993 users, a decrease of 2.14%.

Monday, February 25, 2008

Second Life Statistics: 24-Feb-2008 - New Concurrency Record

SL Stats 24-02-2008

A new Sunday a new record.

Statistics compared to Sunday, February 17th:
Peak concurrency grew 896 users, a increase of 1.41%.
Minimum concurrency dropped 454 users, a decrease of 1.30%.
Median concurrency dropped 253 users, a decrease of 0.53%.

Saturday, February 23, 2008

Second Life Statistics: 22-Feb-2008

SL Stats 22-02-2008

First time that we peak over 60 thousand users on a Friday.

Statistics compared to Friday, February 15th:
Peak concurrency grew 2,222 users, a increase of 3.81%.
Minimum concurrency grew 693 users, a increase of 2.12%.
Median concurrency grew 3,034 users, a increase of 6.75%.

Friday, February 22, 2008

Second Life Statistics: 21-Feb-2008

SL Stats 21-02-2008

Not surprisingly, keeping with the current trend, 59,187 is a new Thursday peak concurrency record.

Statistics compared to Thursday, February the 14th:
Peak concurrency grew 2,382 users, a increase of 4.19%.
Minimum concurrency grew 1,526 users, a increase of 4.83%.
Median concurrency grew 1,473 users, a increase of 3.35%.

Thursday, February 21, 2008

Second Life Statistics: 20-Feb-2008

SL Stats 20-02-2008

This is a peak concurrency record for Wednesdays.

Statistics compared to Wednesday, February 13th:
Peak concurrency grew 1,906 users, a increase of 3.35%.
Minimum concurrency grew 2,172 users, a increase of 7.01%.
Median concurrency grew 1,954 users, a increase of 4.53%.

Wednesday, February 20, 2008

Second Life Statistics: 19-Feb-2008

SL Stats 19-02-2008

As reported on the Second Life blog, during 5:20pm and 5:45pm PST the concurrency reporting services where updated which caused a drop in the concurrency numbers, but not to the actual online residents.
Edit: This was a Tuesday concurrency record as well.

Statistics compared to Tuesday, February 12th:
Peak concurrency grew 2,454 users, a increase of 4.31%.
Minimum concurrency grew 2,261 users, a increase of 7.40%.
Median concurrency dropped 269 users, a decrease of 0.59%.

There where several issues last week which affected the concurrency services, a big chunk of stats during the daily low weren't retrievable. This skewed last weeks median upwards, this explains that Yesterday the minimum and peak concurrency both were considerable higher and the median slightly lower then last week.

Tuesday, February 19, 2008

Second Life Statistics: 18-Feb-2008

SL Stats 18-02-2008

This Monday's peak is a record for Monday, once more it shoots above 60k. This is still relatively rare, Sundays and Mondays are the only days that have peaked above the 60 thousand users.

Statistics compared to Monday, February 11th:
Peak concurrency grew 2,840 users, a Increase of 4.84%.
Minimum concurrency grew 124 users, a increase of 0.37%.
Median concurrency grew 1,408 users, a increase of 3.13%.

Monday, February 18, 2008

Second Life Statistics: 17-Feb-2008 - New Concurrency Record

SL Stats 17-02-2008

As you can see, again a new peak concurrency record.

Statistics compared to Sunday, February 10th:
Peak concurrency grew 214 users, a increase of 0.34%.
Minimum concurrency grew 457 users, a increase of 1.32%.
Median concurrency grew 368 users, a increase of 0.78%.

Sunday, February 17, 2008

Second Life Statistics: 16-Feb-2008

SL Stats 16-02-2008

Saturday's Peak was a new Saturday peak concurrency record.

Statistics compared to Saturday, February 9th:
Peak concurrency grew 125 users, a increase of 0.21%.
Minimum concurrency dropped 75 users, a decrease of 0.21%.
Median concurrency grew 4,992 users, a increase of 11.33%.

Saturday, February 16, 2008

Second Life Statistics: 15-Feb-2008

SL Stats 15-02-2008

Second Life Statistics: 14-Feb-2008

SL Stats 14-02-2008

Statistics compared to Thursday, February 8th:
Peak concurrency dropped 592 users, a decrease of 1.03%.
Minimum concurrency grew 1825 users, a increase of 6.13%.
Median concurrency grew 1017 users, a increase of 2.37%.

Friday, February 15, 2008

Intellectual Property Rights in Second Life: Q & A With Attorney Frank Taney

Today at 3pm SLT, Frank Taney and FlipperPA Peregrine will host an event to answer questions and dispel common misconceptions about intellectual property law and how it pertains to Second Life. Frank Taney is a partner at the law firm of Buchanan, Ingersoll & Rooney, and has a lot of experience with intellectual property in virtual worlds, especially Second Life. He has represented the plaintiffs in the two highest profile Second Life intellectual property lawsuits, spoken on numerous panels, and continues to share his vast wealth of knowledge with the Second Life community. We will cover various topics including an overview of the Second Life Terms of Service, how to properly file a DMCA take down request, and much more.

The event is free, and will happen in the Hawthorne sim at (31/106/501). Here is a slurl:

http://slurl.com/secondlife/Hawthorne/31/106/501

We hope to see you there!

Thursday, February 14, 2008

Second Life Statistics: 13-Feb-2008

SL Stats 13-02-2008


Statistics compared to Wednesday, February 6th:
Peak concurrency dropped 779 users, a decrease of 1.35%.
Minimum concurrency grew 749 users, a increase of 2.48%.
Median concurrency grew 528 users, a increase of 1.24%.