With a system as early-stage and experimental as Second Life, I am not surprised at the various economic and social/community (they are intertwined) hiccups that are happening along the way. Linden Lab (LL) has an unusual, and fascinating, challenge of trying to manage consumer relations and a functioning economy at the same time.
Some have argued that the new market will cause the exchange rate to collapse by making it easier for the masses to sell
While inflationary challenges remain, the tougher issues are on the demand side. Linden Lab is solving a major barrier by making it much easier to buy currency. The other problems will be slower to fix. We need better “must-have” content that gets consumers excited, but this is dependent on LL’s ability to improve performance, stability and basic creative and collaborative tools over the next 6-18 months. Increased demand will also require a shift in market psychology, where SL consumers begin to accept a pay-as-you-go model for online entertainment rather than an all-you-can-eat bill paid monthly to a game company. If this latter is too slow in changing, then LL will have to rethink its current model.
I continue to have faith that we will get there, but I expect more bumps in our evolutionary road. Economics requires a lot of guesswork, no matter how many numbers you throw at the problem, and LL needs to continually learn what tools do and do not work when it comes to promoting a healthy and stable virtual economy. There is one guarantee – the path will be an interesting one!
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