In travels across the grid, I find it tough not to run across someone who is in the metaverse consulting and design business. Those that get paid handsomely to build something for someone, regardless of its origins in real life or Second Life.
Of the first generation (and I'm talking about you Forseti, hehe), I have noticed a shift from socializing to working. Work, work, work. And being early to the game, it's understandable and easy to forgive the scarcity of our old friends. We saw the change; they were new to a new industry; and work comes fast and furious.
I'm not talking about them. I'm talking about this new legion of design agencies and consultants-- those that show up, who we're not really show how much they 'get it'. Are they here and doing what's good for business and good for the community? How well do they understand the nuances of how things work in busytown? (Even if it's as simple as 'sims die with 40 people' to the more nuanced issues with various cultures, classes, and species native to the grid).
One question I've grown fond of asking to the design firms I meet is, "What do you do for fun?"
This is a question that some would ask of the Lindens as well. After all, it's okay to have fun-- there's lots to have fun with in SL, beyond 'oh I like shopping'--so, Mr. Design Cowboy. What do you do for fun? That answer, perhaps, can be more telling than the client list.
And hey, you might have gain a new friend to cruise around with and play with while talking shop.
All work and no play, makes Ruth a dull, er, boy.